namespace Table.DataModel
{
    public class TableConfig
    {
        ///<summary>
        ///技能书使用次数限制
        ///</summary>
        public static int SkillBookUseTimes = 50;
        ///<summary>
        ///R卡使用每种技能书次数限制
        ///</summary>
        public static int RHeroUseSkillBookLimit = 65;
        ///<summary>
        ///SR卡使用每种技能书次数限制
        ///</summary>
        public static int SRHeroUseSkillBookLimit = 65;
        ///<summary>
        ///SSR卡使用每种技能书次数限制
        ///</summary>
        public static int SSRHeroUseSkillBookLimit = 85;
        ///<summary>
        ///普通抽卡一次需要的道具
        ///</summary>
        public static string OriRecruitOneCostItem = "1001,214011,1";
        ///<summary>
        ///普通抽卡十次需要的道具
        ///</summary>
        public static string OriRecruitTenCostItem = "1001,214011,10";
        ///<summary>
        ///高级抽卡一次需要的道具
        ///</summary>
        public static string AdvRecruitOneCostItem = "1001,215011,1";
        ///<summary>
        ///高级抽卡十次需要的道具第一次（每月）
        ///</summary>
        public static string AdvRecruitTenCostItemFirst = "1001,215011,5";
        ///<summary>
        ///高级抽卡十次需要的道具第二次（每月）
        ///</summary>
        public static string AdvRecruitTenCostItemSecond = "1001,215011,5";
        ///<summary>
        ///高级抽卡十次需要的道具第三次及以后（每月）
        ///</summary>
        public static string AdvRecruitTenCostItemOthers = "1001,215011,10";
        ///<summary>
        ///SSR奖励需要十连抽次数
        ///</summary>
        public static int SSRNeedTimesOfTen = 3;
        ///<summary>
        ///普通单次抽卡通用奖励
        ///</summary>
        public static string OridinaryOneRecruitReward = "5,0,1000";
        ///<summary>
        ///普通十次抽卡通用奖励
        ///</summary>
        public static string OridinaryTenRecruitReward = "5,0,10000";
        ///<summary>
        ///高级单次抽卡通用奖励
        ///</summary>
        public static string AdvOneRecruitReward = "5,0,2000;1001,215005,1";
        ///<summary>
        ///高级十次抽卡通用奖励
        ///</summary>
        public static string AdvTenRecruitReward = "5,0,20000;1001,215005,10";
        ///<summary>
        ///限时抽卡一次需要的道具
        ///</summary>
        public static string TimeLimitOneCostItem = "1,0,200";
        ///<summary>
        ///限时抽卡十次需要的道具
        ///</summary>
        public static string TimeLimitTenCostItem = "1,0,1800";
        ///<summary>
        ///限时单次抽卡通用奖励
        ///</summary>
        public static string TimeLimitOneRecruitReward = "5,0,2000;1001,212001,1";
        ///<summary>
        ///限时十次抽卡通用奖励
        ///</summary>
        public static string TimeLimitTenRecruitReward = "5,0,20000;1001,212001,10";
        ///<summary>
        ///限时抽卡兑换ssr卡需要的道具
        ///</summary>
        public static string SSRExchangeItem = "1001,212001,1";
        ///<summary>
        ///限定抽卡一次需要的道具
        ///</summary>
        public static string SpecialRecruitOneCostItem = "1001,215011,1";
        ///<summary>
        ///限定抽卡十次需要的道具
        ///</summary>
        public static string SpecialRecruitTenCostItem = "1001,215011,10";
        ///<summary>
        ///限定单次抽卡通用奖励
        ///</summary>
        public static string SpecialRecruitOneRecruitReward = "5,0,2000;1001,215005,1";
        ///<summary>
        ///限定十次抽卡通用奖励
        ///</summary>
        public static string SpecialRecruitTenRecruitReward = "5,0,20000;1001,215005,10";
        ///<summary>
        ///英雄最大等级
        ///</summary>
        public static int heroMaxLevel = 100;
        ///<summary>
        ///英雄装备加成
        ///</summary>
        public static int heroEquipmentAddFactor = 20;
        ///<summary>
        ///英雄技能重置消耗
        ///</summary>
        public static string heroSkillResetCost = "1001,214008,1";
        ///<summary>
        ///英雄经验书信息
        ///</summary>
        public static string heroSkillExpItemInfo = "212007,213007,214007,215007";
        ///<summary>
        ///亲密道具ID
        ///</summary>
        public static string intimacyItemIds = "212006,213006,214006,215006";
        ///<summary>
        ///邮件最大数量限制
        ///</summary>
        public static int maxMailCount = 500;
        ///<summary>
        ///搜索字符串长度最小值
        ///</summary>
        public static int SEARCH_CHAR_LEN_MIN = 2;
        ///<summary>
        ///SEARCH_FRIEND_MAX_NUM
        ///</summary>
        public static int searchFriendMaxNum = 30;
        ///<summary>
        ///分组名长度最小值
        ///</summary>
        public static int GROUP_NAME_LEN_MIN = 4;
        ///<summary>
        ///分组名长度最大值
        ///</summary>
        public static int GROUP_NAME_LEN_MAX = 10;
        ///<summary>
        ///私聊最大长度
        ///</summary>
        public static int SEND_CONTACTER_MSG_LEN_MAX = 160;
        ///<summary>
        ///战斗最大轮数
        ///</summary>
        public static int maxRoundCount = 20;
        ///<summary>
        ///玩家最大等级
        ///</summary>
        public static int playerMaxLevel = 100;
        ///<summary>
        ///最大怒气值
        ///</summary>
        public static int maxAnger = 100;
        ///<summary>
        ///初始怒气值
        ///</summary>
        public static int defualtAnger = 0;
        ///<summary>
        ///最大行动点数
        ///</summary>
        public static int maxActionPoint = 10;
        ///<summary>
        ///初始行动点数
        ///</summary>
        public static int defualtActionPoint = 0;
        ///<summary>
        ///体力对应的英雄经验
        ///</summary>
        public static int staminaHeroExp = 10;
        ///<summary>
        ///体力对应的英雄亲密度
        ///</summary>
        public static int staminaHeroIntimacy = 10;
        ///<summary>
        ///体力对应的玩家经验
        ///</summary>
        public static int staminaExp = 10;
        ///<summary>
        ///好友申请上限
        ///</summary>
        public static int contacterApplyMaxNum = 100;
        ///<summary>
        ///搜索等级限制
        ///</summary>
        public static int contacterSearchMinLevel = 1;
        ///<summary>
        ///搜索最小时间间隔
        ///</summary>
        public static int contacterMinSearchDuring = 5;
        ///<summary>
        ///好友初始上限
        ///</summary>
        public static int contacterFriendListInitMaxNum = 100;
        ///<summary>
        ///最近联系人上限
        ///</summary>
        public static int contacterLastContacterListMaxNum = 20;
        ///<summary>
        ///最近互动上限
        ///</summary>
        public static int contacterLastInteractListMaxNum = 20;
        ///<summary>
        ///仇敌上限
        ///</summary>
        public static int contacterEnemtListMaxNum = 50;
        ///<summary>
        ///黑名单上限
        ///</summary>
        public static int contacterBlackListMaxNum = 50;
        ///<summary>
        ///改名卡道具Id
        ///</summary>
        public static int renameCardItemId = 214010;
        ///<summary>
        ///高画质阴影参数(分辨率/范围/是否支持)
        ///</summary>
        public static string highQulityShadow = "1024,8,1";
        ///<summary>
        ///中画质阴影参数(分辨率/范围/是否支持)
        ///</summary>
        public static string midiumQulityShadow = "512,5,1";
        ///<summary>
        ///低画质阴影参数(分辨率/范围/是否支持)
        ///</summary>
        public static string lowQulityShadow = "0,0,0";
        ///<summary>
        ///频道聊天历史记录存储数量
        ///</summary>
        public static int HISTROY_MSG_COUNT_MAX = 20;
        ///<summary>
        ///离线私聊存储数量
        ///</summary>
        public static int chatOfflineTotalNum = 3000;
        ///<summary>
        ///离线群聊存储数量
        ///</summary>
        public static int chatGroupOfflineTotalNum = 200;
        ///<summary>
        ///频道聊天条目存储数量
        ///</summary>
        public static int ChannelChatMaxCount = 200;
        ///<summary>
        ///默认群组名字
        ///</summary>
        public static string chatGroupName = "chatGroupNameText";
        ///<summary>
        ///默认群组公告
        ///</summary>
        public static string chatGroupNotice = "chatGroupNoticeText";
        ///<summary>
        ///加群最小等级
        ///</summary>
        public static int joinChatGroupMinLevel = 10;
        ///<summary>
        ///每人加群上限
        ///</summary>
        public static int selfChatGroupMaxNum = 10;
        ///<summary>
        ///群人数上限
        ///</summary>
        public static int chatGroupMaxNumLimit = 10;
        ///<summary>
        ///创建群所需金钱数量
        ///</summary>
        public static int createChatGroupMoneyNum = 10000;
        ///<summary>
        ///语音时长最小长度
        ///</summary>
        public static int VoiceRecordSecondMin = 1;
        ///<summary>
        ///语音时长最大长度
        ///</summary>
        public static int VoiceRecordSecondMax = 30;
        ///<summary>
        ///世界喇叭服务器发送间隔时间（毫秒）
        ///</summary>
        public static int WorldHornPeriod = 3000;
        ///<summary>
        ///每天可以购买的活力次数
        ///</summary>
        public static int EnergyBuyTimes = 2;
        ///<summary>
        ///每次购买的活力
        ///</summary>
        public static string EnergyNumOneTime = "1012,0,100";
        ///<summary>
        ///每次够买的活力消耗的资源
        ///</summary>
        public static string EnergyBuyCost = "3,0,20";
        ///<summary>
        ///刷新活力的时间
        ///</summary>
        public static string EnergyRefreshTime = "0 0 3 * * ?";
        ///<summary>
        ///初始的活力数
        ///</summary>
        public static string EnergyNumInitial = "1012,0,200";
        ///<summary>
        ///一次操作消耗的活力
        ///</summary>
        public static string EnergyCostOneOperation = "1012,0,10";
        ///<summary>
        ///一次操作获得的经验
        ///</summary>
        public static int LifeSkillExpOneOperation = 10;
        ///<summary>
        ///资源和生活技能的最大等级差
        ///</summary>
        public static int LevelDValue = 3;
        ///<summary>
        ///精炼自动翻卡倒计时
        ///</summary>
        public static int refineTurnCardTime = 10;
        ///<summary>
        ///发送世界喇叭消耗道具
        ///</summary>
        public static string worldHornCostItem = "1001,214012,1";
        ///<summary>
        ///禁言基础保释金
        ///</summary>
        public static int gagBaseMoney = 1000;
        ///<summary>
        ///禁言类型系数
        ///</summary>
        public static int gagTypeFactor = 1;
        ///<summary>
        ///禁言保释金增长系数
        ///</summary>
        public static int gagIncrFactor = 200;
        ///<summary>
        ///禁言保释观察期(天)
        ///</summary>
        public static int gagWatchDay = 14;
        ///<summary>
        ///清除历史禁言次数基础金钱
        ///</summary>
        public static int gagClearTimesBaseMoney = 500;
        ///<summary>
        ///清除历史禁言次数增长系数
        ///</summary>
        public static int gagClearIncrFactor = 200;
        ///<summary>
        ///聊天频道字符上限
        ///</summary>
        public static int chatChannelMaxLen = 160;
        ///<summary>
        ///喇叭字符长度
        ///</summary>
        public static int worldHornMaxLen = 80;
        ///<summary>
        ///好友分组名长度
        ///</summary>
        public static int contactGroupMaxLen = 10;
        ///<summary>
        ///群组公告长度
        ///</summary>
        public static int groupNoticeMaxLen = 80;
        ///<summary>
        ///群组名长度
        ///</summary>
        public static int groupNameMaxLen = 10;
        ///<summary>
        ///禁言通知时间
        ///</summary>
        public static string gagTime = "gagTimeText";
        ///<summary>
        ///永久禁言通知
        ///</summary>
        public static string gagForever = "gagForeverText";
        ///<summary>
        ///禁言通知相关言论
        ///</summary>
        public static string gagRelateContent = "gagRelateContentText";
        ///<summary>
        ///竞技场每日挑战次数
        ///</summary>
        public static int arenaChallengeCount = 5;
        ///<summary>
        ///竞技场奖励发放时间
        ///</summary>
        public static string arenaRewardGrantTime = "21:00";
        ///<summary>
        ///文字聊天消息头
        ///</summary>
        public static string ChatTextMsgHead = "Text";
        ///<summary>
        ///语音聊天消息头
        ///</summary>
        public static string ChatVoiceMsgHead = "Voice";
        ///<summary>
        ///视野玩家数量限制初始值
        ///</summary>
        public static int sceneViewLimit = 15;
        ///<summary>
        ///视野玩家数量限制最大值
        ///</summary>
        public static int sceneViewLimitMax = 40;
        ///<summary>
        ///远征免费刷新次数
        ///</summary>
        public static int expeditionFreeRefreshCount = 6;
        ///<summary>
        ///远征刷新任务消耗钻石
        ///</summary>
        public static string expeditionRefreshCost = "3,0,20";
        ///<summary>
        ///继承免费等级
        ///</summary>
        public static int inheritFreeLevel = 0;
        ///<summary>
        ///远征每日全收益次数限制
        ///</summary>
        public static int expeditionTotalLimit = 5;
        ///<summary>
        ///聊天消息显示时间间隔(毫秒)
        ///</summary>
        public static int ShowChatTimeInterval = 300000;
        ///<summary>
        ///世界喇叭发送等级限制
        ///</summary>
        public static int worldHornLevelNeed = 1;
        ///<summary>
        ///自动回复前缀
        ///</summary>
        public static string autoReply = "autoReplyText";
        ///<summary>
        ///Emoji表情个数
        ///</summary>
        public static int EmojiMaxNumber = 5;
        ///<summary>
        ///Emoji表情动画1秒几帧
        ///</summary>
        public static int EmojiFrameNumberPer = 1;
        ///<summary>
        ///联系人默认好友分组名
        ///</summary>
        public static string contactGroupFriend = "contactGroupFriendText";
        ///<summary>
        ///联系人默认分组2分组名
        ///</summary>
        public static string contactGroup2 = "contactGroup2Text";
        ///<summary>
        ///联系人默认分组3分组名
        ///</summary>
        public static string contactGroup3 = "contactGroup3Text";
        ///<summary>
        ///联系人默认分组4分组名
        ///</summary>
        public static string contactGroup4 = "contactGroup4Text";
        ///<summary>
        ///联系人默认黑名单分组名
        ///</summary>
        public static string contactGroupBlack = "contactGroupBlackText";
        ///<summary>
        ///联系人默认仇敌分组名
        ///</summary>
        public static string contactGroupEnemy = "contactGroupEnemyText";
        ///<summary>
        ///联系人默认跨服好友分组名
        ///</summary>
        public static string contactGroupKuafu = "contactGroupKuafuText";
        ///<summary>
        ///每日任务分级对应等级
        ///</summary>
        public static int DailyTask_A_Level = 40;
        ///<summary>
        ///每日任务分级对应等级
        ///</summary>
        public static int DailyTask_B_Level = 30;
        ///<summary>
        ///每日任务分级对应等级
        ///</summary>
        public static int DailyTask_C_Level = 21;
        ///<summary>
        ///每日任务分级对应等级
        ///</summary>
        public static int DailyTask_D_Level = 10;
        ///<summary>
        ///每日任务分级对应等级
        ///</summary>
        public static int DailyTask_S_Level = 50;
        ///<summary>
        ///自动回复消息最大长度
        ///</summary>
        public static int autoReplyMessageMaxLen = 44;
        ///<summary>
        ///非组队玩家从断线到从内存中删除的时间（毫秒）
        ///</summary>
        public static int OfflineRemoveTime = 120000;
        ///<summary>
        ///组队玩家从断线到从内存中删除的时间（毫秒）
        ///</summary>
        public static int OfflineRemoveTimeTeam = 300000;
        ///<summary>
        ///金币副本消耗的固定道具
        ///</summary>
        public static int ActivityCoinCostItem = 224001;
        ///<summary>
        ///经验副本消耗的固定道具
        ///</summary>
        public static int ActivityCopyExpCostItem = 224002;
        ///<summary>
        ///Emoji表情类型图集名
        ///</summary>
        public static string EmojiTypeAtlasName = "biaoqing_type/biaoqing_typeAtlas";
        ///<summary>
        ///举报原因总数
        ///</summary>
        public static int ReportReasonCount = 6;
        ///<summary>
        ///举报原因1
        ///</summary>
        public static string ReportReason1 = "广告刷屏";
        ///<summary>
        ///举报原因2
        ///</summary>
        public static string ReportReason2 = "昵称不雅";
        ///<summary>
        ///举报原因3
        ///</summary>
        public static string ReportReason3 = "举报外挂";
        ///<summary>
        ///举报原因4
        ///</summary>
        public static string ReportReason4 = "线下交易";
        ///<summary>
        ///举报原因5
        ///</summary>
        public static string ReportReason5 = "举报欺诈";
        ///<summary>
        ///举报原因6
        ///</summary>
        public static string ReportReason6 = "举报其他";
        ///<summary>
        ///最大活力值
        ///</summary>
        public static int maxEnergy = 200;
        ///<summary>
        ///初始英雄
        ///</summary>
        public static string defaultHeroIds = "112001,111001";
        ///<summary>
        ///角色传记免费挑战次数
        ///</summary>
        public static int SailLogFreeChallengeTimes = 10;
        ///<summary>
        ///角色传记星数奖励
        ///</summary>
        public static string SailLogStarReward = "3,0,10";
        ///<summary>
        ///角色传记购买消耗
        ///</summary>
        public static string SailLogBuyCountCost = "3,0,100";
        ///<summary>
        ///角色传记可购买总次数
        ///</summary>
        public static int SailLogBuyTotalTimes = 0;
        ///<summary>
        ///社交里系统消息显示的文字
        ///</summary>
        public static string ContactSystem = "ContactSystemText";
        ///<summary>
        ///社交里小精灵显示的文字
        ///</summary>
        public static string ContactHelper = "ContactHelperText";
        ///<summary>
        ///世界喇叭初始速度
        ///</summary>
        public static string HornInitSpeed = "6";
        ///<summary>
        ///世界喇叭文字速度（秒/字）
        ///</summary>
        public static string HornSpeed = "0.1";
        ///<summary>
        ///采集材料获得的经验（X经验/次）
        ///</summary>
        public static int CollectExp = 10;
        ///<summary>
        ///是否开启登陆排队功能
        ///</summary>
        public static int isBootLoginQueue = 1;
        ///<summary>
        ///服务器默认最大在线容量
        ///</summary>
        public static int onLineMaxCapcity = 3000;
        ///<summary>
        ///VIP玩家登陆排队队列长度
        ///</summary>
        public static int VIPPlayerLoginQueueSize = 100;
        ///<summary>
        ///老玩家登陆排队队列长度
        ///</summary>
        public static int oldPlayerLoginQueueSize = 200;
        ///<summary>
        ///新玩家登陆排队队列长度
        ///</summary>
        public static int newPlayerLoginQueueSize = 500;
        ///<summary>
        ///登陆排队轮询时间（秒）
        ///</summary>
        public static int loginQueuePollTime = 120;
        ///<summary>
        ///登陆唤醒玩家内存更新频率（相对于轮询时间）
        ///</summary>
        public static int notifyMapUpdateFrequent = 10;
        ///<summary>
        ///群组邀请失效时间（秒）
        ///</summary>
        public static int chatGroupInviteTime = 10;
        ///<summary>
        ///装备宝石系统开放等级
        ///</summary>
        public static int equipGemOpenLevel = 5;
        ///<summary>
        ///双向好友改名后的私聊消息推送
        ///</summary>
        public static string FriendRenameChat = "FriendRenameChatText";
        ///<summary>
        ///改名后对自己消息推送
        ///</summary>
        public static string FriendRenameSystem = "FriendRenameSystemText";
        ///<summary>
        ///每月补签最大次数
        ///</summary>
        public static int RepairSignInTimes = 30;
        ///<summary>
        ///私聊从文件中读取聊天记录最大条数
        ///</summary>
        public static int ContacterChatFileReadMsgMaxNum = 400;
        ///<summary>
        ///群聊从文件中读取聊天记录最大条数
        ///</summary>
        public static int GroupChatFileReadMsgMaxNum = 800;
        ///<summary>
        ///群文件清理时间间隔
        ///</summary>
        public static int CheckChatFileInterval = 120;
        ///<summary>
        ///默认友好度
        ///</summary>
        public static int DefaultFriendlyDegree = 0;
        ///<summary>
        ///联系人默认自动回复
        ///</summary>
        public static string DefaultAutoReply = "DefaultAutoReplyText";
        ///<summary>
        ///抽卡场景路径
        ///</summary>
        public static string RecruitScenePath = "maps/04jiemian/000_jiemian_001";
        ///<summary>
        ///英雄势力场景路径
        ///</summary>
        public static string UIHeroGroupScenePath = "maps/04jiemian/000_jiemian_002";
        ///<summary>
        ///主界面聊天窗口刷新时间间隔（毫秒）
        ///</summary>
        public static int MiniChannelRefreshTime = 100;
        ///<summary>
        ///主界面聊天每次刷新数量
        ///</summary>
        public static int MiniChannelRefreshCount = 10;
        ///<summary>
        ///主界面聊天窗口最大消息保存数量
        ///</summary>
        public static int MiniChannelSaveCount = 20;
        ///<summary>
        ///登陆排队等待时间上限（分钟）
        ///</summary>
        public static int loginQueueActiveTime = 120;
        ///<summary>
        ///vip玩家登陆是否需要排队
        ///</summary>
        public static int VIPPlayerBootLoginQueue = 0;
        ///<summary>
        ///竞技场每日购买次数上限
        ///</summary>
        public static int AreanChgCountBuy = 10;
        ///<summary>
        ///技能等级跨度分段一(起始行,结束行,起始等级，等级跨度)
        ///</summary>
        public static string SkillTreeHierarchySub_1 = "0,2,0,5";
        ///<summary>
        ///技能等级跨度分段二(起始行,结束行,起始等级，等级跨度)
        ///</summary>
        public static string SkillTreeHierarchySub_2 = "3,7,20,10";
        ///<summary>
        ///技能等级跨度分段三(起始行,结束行,起始等级，等级跨度)
        ///</summary>
        public static string SkillTreeHierarchySub_3 = "8,8,80,20";
        ///<summary>
        ///技能等级跨度分段四(起始行,结束行,起始等级，等级跨度)
        ///</summary>
        public static string SkillTreeHierarchySub_4 = "9,9,100,20";
        ///<summary>
        ///技能等级跨度分段五(起始行,结束行,起始等级，等级跨度)
        ///</summary>
        public static string SkillTreeHierarchySub_5 = "-1";
        ///<summary>
        ///装备重置打孔消耗返还比例
        ///</summary>
        public static int PunchRebuildRate = 50;
        ///<summary>
        ///装备重置精炼消耗返还比例
        ///</summary>
        public static int RefineRebuildRate = 50;
        ///<summary>
        ///世界地图锁住的起始序列
        ///</summary>
        public static int worldMapCloseIndex = 21;
        ///<summary>
        ///彩色文字终止符
        ///</summary>
        public static string ColorTagEnd = "";
        ///<summary>
        ///彩色文字默认起始符号
        ///</summary>
        public static string DefaultColorTagStart = "";
        ///<summary>
        ///彩色文字玩家姓名起始符号
        ///</summary>
        public static string NameColorTagStart = "";
        ///<summary>
        ///彩色文字获得物品起始符号
        ///</summary>
        public static string ItemColorTagStart = "";
        ///<summary>
        ///彩色文字数字起始符号
        ///</summary>
        public static string NumberColorTagStart = "";
        ///<summary>
        ///英雄经验对应的金块消耗
        ///</summary>
        public static float heroExpCost = 0.1f;
        ///<summary>
        ///物品单次使用上限
        ///</summary>
        public static int itemUseSingleMax = 200;
        ///<summary>
        ///悬赏持续时间
        ///</summary>
        public static int bountyHuntContinueHour = 6;
        ///<summary>
        ///悬赏接受次数限制
        ///</summary>
        public static int bountyHuntAceeptableCount = 3;
        ///<summary>
        ///担保囚徒消耗
        ///</summary>
        public static string guaranteePrisonerCost = "3,0,30";
        ///<summary>
        ///发布悬赏价钱-最低档
        ///</summary>
        public static int bountyHuntReleaseMoney1 = 20000;
        ///<summary>
        ///发布悬赏价钱-中档
        ///</summary>
        public static int bountyHuntReleaseMoney2 = 50000;
        ///<summary>
        ///发布悬赏价钱-最高档
        ///</summary>
        public static int bountyHuntReleaseMoney3 = 80000;
        ///<summary>
        ///悬赏配置
        ///</summary>
        public static string bountyHuntReleaseMoneyConfig = "20000,6,27;50000,12,54;80000,24,135";
        ///<summary>
        ///被押运过程中的站立动作
        ///</summary>
        public static string beconvoyStandAnim = "prison";
        ///<summary>
        ///被押运过程中的走路动作
        ///</summary>
        public static string beconvoyWalkAnim = "walkprison";
        ///<summary>
        ///被押运过程中是否显示特效
        ///</summary>
        public static int beconvoyShowEffect = 1;
        ///<summary>
        ///工会最大人数
        ///</summary>
        public static int UnionMaxMember = 100;
        ///<summary>
        ///阵容对组队的属性加成比HP
        ///</summary>
        public static float formationBasepropaddHpPercent = 0.02f;
        ///<summary>
        ///阵容对组队的属性加成比ATK
        ///</summary>
        public static float formationBasepropaddAtkPercent = 0.02f;
        ///<summary>
        ///阵容对组队的属性加成比DEF
        ///</summary>
        public static float formationBasepropaddDefPercent = 0.02f;
        ///<summary>
        ///公会成员人数限制
        ///</summary>
        public static int unionMaxMemberNum = 100;
        ///<summary>
        ///公会副会长人数限制
        ///</summary>
        public static int unionMaxVicePresidentNum = 5;
        ///<summary>
        ///公会申请记录有效时间（秒）
        ///</summary>
        public static int unionApplyValidTime = 172800;
        ///<summary>
        ///装备词条对应积分
        ///</summary>
        public static int equipmentScorePropNum = 5;
        ///<summary>
        ///装备孔数对应积分
        ///</summary>
        public static int equipmentScoreHoleNum = 30;
        ///<summary>
        ///主属性基础分数
        ///</summary>
        public static int equipmentMainScoreBase = 50;
        ///<summary>
        ///主属性浮动分数
        ///</summary>
        public static int equipmentMainScoreRandom = 50;
        ///<summary>
        ///每日聊天加友好度次数
        ///</summary>
        public static int friendlyChatMaxCount = 3;
        ///<summary>
        ///每日组队加友好度次数
        ///</summary>
        public static int friendlyTeamMaxCount = 12;
        ///<summary>
        ///聊天友好度增加系统消息
        ///</summary>
        public static string friendlyChatAddMsg = "friendlyChatAddMsgText";
        ///<summary>
        ///组队友好度增加系统消息
        ///</summary>
        public static string friendlyTeamAddMsg = "friendlyTeamAddMsgText";
        ///<summary>
        ///聊天友好度增加数
        ///</summary>
        public static int friendlyChatNum = 1;
        ///<summary>
        ///申请好友友好度增加数
        ///</summary>
        public static int friendlyApplyNum = 1;
        ///<summary>
        ///组队友好度增加数
        ///</summary>
        public static int friendlyTeamNum = 1;
        ///<summary>
        ///野外复活消耗
        ///</summary>
        public static string FieldPveRelifeDiamond = "3,0,100";
        ///<summary>
        ///任务战斗默认场景
        ///</summary>
        public static int TaskFightDefaultSceneId = 5;
        ///<summary>
        ///竞技场战斗胜利奖励物品
        ///</summary>
        public static string arenaFightSuccessItem = "7,0,50;5,0,100";
        ///<summary>
        ///创建公会和加入工会等级限制
        ///</summary>
        public static int unionLevelLimit = 25;
        ///<summary>
        ///回刷副本购买消耗
        ///</summary>
        public static string SweepRaidBuyCountCost = "3,0,100";
        ///<summary>
        ///回刷副本购买总次数
        ///</summary>
        public static int SweepRaidBuyTotalTimes = 0;
        ///<summary>
        ///回刷副本挑战总次数
        ///</summary>
        public static int SweepRaidFightCountLimit = 10;
        ///<summary>
        ///回刷副本星数奖励1
        ///</summary>
        public static string sweepRaidStarReward1 = "3,0,10";
        ///<summary>
        ///回刷副本星数奖励2
        ///</summary>
        public static string sweepRaidStarReward2 = "3,0,10";
        ///<summary>
        ///英雄无限制等级阈值
        ///</summary>
        public static int HeroLevelLimitMin = 0;
        ///<summary>
        ///英雄战队等级比例
        ///</summary>
        public static int HeroLevelLimitRate = 1;
        ///<summary>
        ///语音消息文本翻译头部
        ///</summary>
        public static string VoiceTextHead = "VoiceText:";
        ///<summary>
        ///工会最大等级
        ///</summary>
        public static int UnionMaxLev = 10;
        ///<summary>
        ///普通玩家跨服好友数量
        ///</summary>
        public static int friendKuafuMaxNum = 20;
        ///<summary>
        ///VIP客服跨服好友数量
        ///</summary>
        public static int friendKuafuVipMaxNum = 100;
        ///<summary>
        ///队伍申请列表人数上限
        ///</summary>
        public static int teamApplyerLimit = 20;
        ///<summary>
        ///继承耗钻基值
        ///</summary>
        public static int inheritCostBase = 20;
        ///<summary>
        ///英雄训练最高等级
        ///</summary>
        public static int hero_train_max_level = 15;
        ///<summary>
        ///英雄训练每个等级最大进度
        ///</summary>
        public static int hero_train_max_progress = 5;
        ///<summary>
        ///每日公会索要赠送最大次数
        ///</summary>
        public static int unionBlagGiveMaxTimes = 3;
        ///<summary>
        ///每日公会索要最大次数
        ///</summary>
        public static int unionBlagMaxTimes = 1;
        ///<summary>
        ///允许跳过战斗的回合限制(已废弃)
        ///</summary>
        public static int skipFightRoundLimitNum = 2;
        ///<summary>
        ///野外无敌时间
        ///</summary>
        public static int sceneInvincibleTime = 3000;
        ///<summary>
        ///直接进组需要友好度
        ///</summary>
        public static int enterTeamWithoutApply = 50;
        ///<summary>
        ///是否发送移动错误提示
        ///</summary>
        public static int sceneMovePushErrorMessage = 0;
        ///<summary>
        ///累计登录补签消耗钻石
        ///</summary>
        public static string activityTotalLoginSupplySignCostDiamond = "1,0,50";
        ///<summary>
        ///工会大神攻略邀请最大人数
        ///</summary>
        public static int unionTRInviteMaxNum = 5;
        ///<summary>
        ///工会大神攻略标题最大长度
        ///</summary>
        public static int unionTRTitleMaxLenth = 6;
        ///<summary>
        ///工会大神攻略内容最大长度
        ///</summary>
        public static int unionTRContentMaxLenth = 1000;
        ///<summary>
        ///工会大神攻略内容最大长度
        ///</summary>
        public static int unionTRLeaveMessageMaxLenth = 80;
        ///<summary>
        ///工会大神攻略一条评论上限
        ///</summary>
        public static int unionTROneStrategyCommentMaxTimes = 4;
        ///<summary>
        ///工会大神挑战次数
        ///</summary>
        public static int unionTRFightTimes = 5;
        ///<summary>
        ///会长连续7天不登录，自动转让会长
        ///</summary>
        public static int unionAttornPresidentTime7Day = 7;
        ///<summary>
        ///会长转让会长后，72小时系统自动执行转让操作
        ///</summary>
        public static int unionAttornPresidentTime72Hours = 24;
        ///<summary>
        ///开启人工客服的充值金额条件
        ///</summary>
        public static int openGmChargeLimit = 2000;
        ///<summary>
        ///训练场景路径
        ///</summary>
        public static string TrainingScenePath = "maps/03shinei/100_jianshenfang/100_jianshenfang_001";
        ///<summary>
        ///不检测切场景条件的平台ID
        ///</summary>
        public static string unCheckConditionPlatformUids = "opcheck";
        ///<summary>
        ///血战杀一个怪恢复的怒气值
        ///</summary>
        public static int bloodyFightKillMonsterRecoverAnger = 20;
        ///<summary>
        ///竞技场刷新次数
        ///</summary>
        public static int arenaPageRankRefreshTime = 20;
        ///<summary>
        ///会长连续多天不登录，自动转让给3天内登陆过的成员
        ///</summary>
        public static int unionAttornPresidentTime3Day = 3;
        ///<summary>
        ///会长每天可踢10人
        ///</summary>
        public static int kickoutNumLimit = 10;
        ///<summary>
        ///副会长每天可踢5人
        ///</summary>
        public static int kickoutNumLimitVic = 5;
        ///<summary>
        ///英雄装备主属性加成比例
        ///</summary>
        public static float heroEquipmentMainPropAdd = 0.05f;
        ///<summary>
        ///阵容C开启消耗
        ///</summary>
        public static string formationCOpenCost = "1,0,100";
        ///<summary>
        ///阵容D开启消耗
        ///</summary>
        public static string formationDOpenCost = "1,0,100";
        ///<summary>
        ///阵容E开启消耗
        ///</summary>
        public static string formationEOpenCost = "1,0,100";
        ///<summary>
        ///组队世界boss每次刷新的个数，按boss类型
        ///</summary>
        public static string teamBossNums = "9,6,3";
        ///<summary>
        ///组队世界boss开启时间 （小时）
        ///</summary>
        public static string teamBossOpenTime = "10,15,20";
        ///<summary>
        ///组队世界boss刷新间隔（分钟）
        ///</summary>
        public static int teamBossRefreshInverval = 15;
        ///<summary>
        ///组队世界boss刷新次数
        ///</summary>
        public static int teamBossRefreshTimes = 4;
        ///<summary>
        ///组队世界boss持续时间（分钟）
        ///</summary>
        public static int teamBossContinueTime = 60;
        ///<summary>
        ///组队世界boss开启前多长时间提醒全服玩家（分钟）
        ///</summary>
        public static string teamBossPreNoticeTime = "1,10";
        ///<summary>
        ///组队世界boss每日挑战次数
        ///</summary>
        public static int teamBossFightMaxTimes = 4;
        ///<summary>
        ///组队世界boss活动距离开服第几天开启
        ///</summary>
        public static int teamBossOpenServerDay = 2;
        ///<summary>
        ///单人世界boss开启时间 （小时）
        ///</summary>
        public static string personBossOpenTime = "12,15,18,21";
        ///<summary>
        ///单人世界boss持续时间（分钟）
        ///</summary>
        public static int personBossContinueTime = 60;
        ///<summary>
        ///单人世界boss开启前多长时间提醒全服玩家（分钟）
        ///</summary>
        public static string personBossPreNoticeTime = "1,10";
        ///<summary>
        ///单人世界boss开启时刷出的乱入boss个数
        ///</summary>
        public static int personBossExtraNum = 0;
        ///<summary>
        ///单人世界boss活动距离开服第几天开启
        ///</summary>
        public static int personBossOpenServerDay = 2;
        ///<summary>
        ///单人世界boss单个BOSS最大挑战次数
        ///</summary>
        public static int personBossMaxFightTimes = 100;
        ///<summary>
        ///绑定手机活动支持的渠道
        ///</summary>
        public static string bindTelephoneChannels = "ANDTEST,AND0117,AND0117_HHW_5,AND0117_HHW_9,AND0117_HHW_10,AND0117_HHW_11,AND0117_HHW_12,AND0117_HHW_13,AND0117_HHW_14,AND0117_HHW_15,AND0117_HHW_16,AND0117_HHW_17,AND0117_HHW_18,AND0117_HHW_19,AND0117_HHW_20,AND0117_HHW_21,AND0117_HHW_22";
        ///<summary>
        ///绑定手机活动给的奖励
        ///</summary>
        public static string bindTelephoneRewards = "1001,212007,10;1001,213001,5;1001,214012,5;3,0,100;5,0,100000";
        ///<summary>
        ///等级封存储最大数量
        ///</summary>
        public static int maxlevelMaxNum = 3;
        ///<summary>
        ///公会申请被拒绝后，2小时内不可再次申请加入该公会
        ///</summary>
        public static int unionApplyRefuseTime = 2;
        ///<summary>
        ///单人日常任务的环任务id
        ///</summary>
        public static int SingleLoopTaskId = 1;
        ///<summary>
        ///组队日常任务的环任务id
        ///</summary>
        public static int TeamLoopTaskId = 2;
        ///<summary>
        ///通过任务进副本时，提示玩家等级不足的最小等级差(只检查等级不足的情况)
        ///</summary>
        public static int promptEnterRunMapLevelDiff = 3;
        ///<summary>
        ///通过任务进副本时，玩家能够进入副本的最大等级差(只检查等级不足的情况)
        ///</summary>
        public static int maxEnterRunMapLevelDiff = 7;
        ///<summary>
        ///组队任务队长奖励
        ///</summary>
        public static string LeaderLoopTaskReward = "1001,250029,1";
        ///<summary>
        ///公会成员赠送碎片每次可以获得10公会贡献
        ///</summary>
        public static int unionContribution = 10;
        ///<summary>
        ///公会训练场挑战大神有15分钟冷却
        ///</summary>
        public static int trainChallengeTime = 15;
        ///<summary>
        ///每天可以使用的活力道具的数量
        ///</summary>
        public static int EnergyItemUseTimes = 10;
        ///<summary>
        ///活力值恢复使用的药剂
        ///</summary>
        public static string ElixirOfVitality = "1001，800001，1";
        ///<summary>
        ///弹幕冷却时间（秒）
        ///</summary>
        public static int BarrageCD = 3;
        ///<summary>
        ///弹幕步长(秒)
        ///</summary>
        public static int BarrageStep = 10;
        ///<summary>
        ///弹幕步长保存上限
        ///</summary>
        public static int BarrageSaveLimit = 500;
        ///<summary>
        ///弹幕步长显示上限
        ///</summary>
        public static int BarrageShowLimit = 100;
        ///<summary>
        ///弹幕内容长度上限
        ///</summary>
        public static int BarrageContentLenLimit = 60;
        ///<summary>
        ///公会宴会活动持续15分钟
        ///</summary>
        public static int unionBanquetContinueTime = 15;
        ///<summary>
        ///迷宫进入人数最低限制
        ///</summary>
        public static int MazeTeamNumLimit = 3;
        ///<summary>
        ///活动副本要替换图标的 物品
        ///</summary>
        public static string activityCopy_itemSwicth = "225001,item_24002;225002,item_24001";
        ///<summary>
        ///公会进入宴会厅增加气氛值
        ///</summary>
        public static int banquetAddAtmosphere = 10;
        ///<summary>
        ///秘传之日说明中的道具
        ///</summary>
        public static string esotericDescriptionProps = "1,215007,1001;3,215007,1001;5,215007,1001;7,215007,1001";
        ///<summary>
        ///突破之日说明中的道具
        ///</summary>
        public static string BreachDescriptionProps = "1,215009,1001;2,215112,1001;3,215113,1001;4,215114,1001;5,215111,1001;6,261108,1001;7,261108,1001";
        ///<summary>
        ///组队每加入1名队员经验提升5%
        ///</summary>
        public static int teamFightAddExpRate = 5;
        ///<summary>
        ///野外挂机N毫秒后出战斗结果
        ///</summary>
        public static int sceneBotFightKeepTime = 10000;
        ///<summary>
        ///回刷副本组队播放奖励后的跳出时间
        ///</summary>
        public static int sweepRaidTeamGameResultTime = 5;
        ///<summary>
        ///每日最大珍品数
        ///</summary>
        public static int dailyMaxPreciousEquipment = 999999;
        ///<summary>
        ///开服天数和最大世界等级配置
        ///</summary>
        public static string openServerDayMaxLevel = "0,50;5,60;6,70;7,80;8,85;9,90;10,100";
        ///<summary>
        ///出狱保证次数
        ///</summary>
        public static int prisonOutGuaranteedNum = 10;
        ///<summary>
        ///杀一个关押时间（分钟）
        ///</summary>
        public static int prisonOneKillTime = 60;
        ///<summary>
        ///多杀一个关押时间（分钟）
        ///</summary>
        public static int prisonOneMoreKillAddTime = 5;
        ///<summary>
        ///战斗失败额外关押时间（分钟）
        ///</summary>
        public static int prisonFightFailAddTime = 5;
        ///<summary>
        ///监狱关押离线比在线需要的倍数
        ///</summary>
        public static int prisonTimeOfflineCount = 3;
        ///<summary>
        ///自动进监狱杀人数
        ///</summary>
        public static int autoInPrisonKillNum = 50;
        ///<summary>
        ///每一天的担保数量
        ///</summary>
        public static int oneDayGuaranteeNum = 5;
        ///<summary>
        ///每分钟买出狱需要的消耗
        ///</summary>
        public static string payOutCostPerMinutes = "1,0,3";
        ///<summary>
        ///每天下降的仇恨值
        ///</summary>
        public static int decHateValPreDay = 1;
        ///<summary>
        ///担保最大等级差
        ///</summary>
        public static int guaranteeMaxLevelGap = 10;
        ///<summary>
        ///可刷新悬赏单子剩余时间
        ///</summary>
        public static int canRefreshOrderSurlpusMinute = 30;
        ///<summary>
        ///场景实体使用跑步动作的速度阈值（大于该值使用跑的动作，反之用走路动作）
        ///</summary>
        public static float GameObjRunThreshold = 3.0f;
        ///<summary>
        ///跟随目标距离间隔
        ///</summary>
        public static float FollowDistance = 0.2f;
        ///<summary>
        ///距离目标N米后，启动跟随
        ///</summary>
        public static float JudgeFollowDis = 0.2f;
        ///<summary>
        ///竞技场购买次数道具商城id
        ///</summary>
        public static int arenaChallengeIndex = 122;
        ///<summary>
        ///回刷副本购买次数道具商城id
        ///</summary>
        public static int sweepChallengeIndex = 124;
        ///<summary>
        ///航海日志购买次数商城id
        ///</summary>
        public static int saillogChallengeIndex = 123;
        ///<summary>
        ///突破副本购买次数商城id
        ///</summary>
        public static int breachChallengeIndex = 125;
        ///<summary>
        ///秘传书购买次数商城id
        ///</summary>
        public static int skillChallengeIndex = 126;
        ///<summary>
        ///强者招募券价格
        ///</summary>
        public static int higherRecruitPrice = 280;
        ///<summary>
        ///普通招募券价格
        ///</summary>
        public static int commonRecruitPrice = 120;
        ///<summary>
        ///最后一个任务Id
        ///</summary>
        public static int lastTaksId = 10516;
        ///<summary>
        ///UI遮罩：隐藏遮罩的延时
        ///</summary>
        public static float uiMaskHideDelay = 0.1f;
        ///<summary>
        ///剧情动画：黑屏遮罩效果持续时间
        ///</summary>
        public static float plotBlackMaskDuration = 0.1f;
        ///<summary>
        ///剧情动画：扫屏遮罩效果持续时间
        ///</summary>
        public static float plotSweepMaskDuration = 0.1f;
        ///<summary>
        ///招募引导剧情Id
        ///</summary>
        public static int recruitGuidePlotSeqId = 90001;
        ///<summary>
        ///监狱押送完成的剧情ID
        ///</summary>
        public static int convoyPlotSeqId = 400001;
        ///<summary>
        ///黄金试炼关卡显示物品
        ///</summary>
        public static string ActivityGoldenRaidShow = "1001,700003,1;1001,700004,1;1001,700005,1;1001,700006,1";
        ///<summary>
        ///勇者试炼关卡显示物品
        ///</summary>
        public static string ActivityExpRaidShow = "1001,212001,1;1001,213001,1;1001,214001,1;1001,215001,1";
        ///<summary>
        ///训练副本显示物品
        ///</summary>
        public static string ActivityTrainingShow = "2,215018,1001;4,215019,1001;6,215020,1001";
        ///<summary>
        ///激活技能引导英雄id
        ///</summary>
        public static int ActivateSkillHeroId = 112002;
        ///<summary>
        ///悬赏抓捕确认倒计时时间（单位：毫秒）
        ///</summary>
        public static int BountyHuntArrestConfirmCountdown = 10000;
        ///<summary>
        ///回刷副本显示的章数
        ///</summary>
        public static int SweepOpenChapterCunt = 48;
        ///<summary>
        ///是否都保存战斗记录
        ///</summary>
        public static int saveAllFightReplay = 0;
        ///<summary>
        ///对话气泡持续时间
        ///</summary>
        public static int BubbleContinueTime = 3;
        ///<summary>
        ///邀请码奖励
        ///</summary>
        public static string InviteCodeReward = "3,0,100";
        ///<summary>
        ///可见可接任务书数量
        ///</summary>
        public static int CanSeeAndGetTaskNum = 20;
        ///<summary>
        ///工会最大申请
        ///</summary>
        public static int unionMaxApplyNum = 30;
        ///<summary>
        ///工会维护等级
        ///</summary>
        public static int maintainFundLev = 3;
        ///<summary>
        ///工会维护资金缺少
        ///</summary>
        public static int lackMaintainFundDay = 3;
        ///<summary>
        ///装备每次最多熔炼的数量
        ///</summary>
        public static int maxMeltingEquips = 10;
        ///<summary>
        ///一次杀人增加的仇恨
        ///</summary>
        public static int addHateValOneKill = 10;
        ///<summary>
        ///悬赏刷新次数限制
        ///</summary>
        public static int bountyhuntRefreshLimit = 2;
        ///<summary>
        ///悬赏互动CD时间（毫秒）
        ///</summary>
        public static int bountyhuntConvoyChatCD = 5000;
        ///<summary>
        ///公会宣言长度
        ///</summary>
        public static int UnionNoticeCount = 27;
        ///<summary>
        ///需要显示任务指引提示的任务Id
        ///</summary>
        public static int[] showGuideItemTaskIds = {10001};
        ///<summary>
        ///工会任务开启等级
        ///</summary>
        public static int unionTaskOpenUnionLev = 2;
        ///<summary>
        ///风墙模型Id
        ///</summary>
        public static int wallModelId = 18;
        ///<summary>
        ///预先创建的SceneRunner数量(工会使用)
        ///</summary>
        public static int unionSceneRunnerCount = 50;
        ///<summary>
        ///非双向好友聊天等级限制
        ///</summary>
        public static int StrangeChatLevelLimit = 15;
        ///<summary>
        ///精炼等级不消耗蓝钻的等级
        ///</summary>
        public static int inheritCostMinLevel = 0;
        ///<summary>
        ///默认拥有的船只id
        ///</summary>
        public static int DefaultShipId = 130001;
        ///<summary>
        ///R免费重置技能等级
        ///</summary>
        public static int RFreeResetSkillLevel = 30;
        ///<summary>
        ///SR免费重置技能等级
        ///</summary>
        public static int SRFreeResetSkillLevel = 30;
        ///<summary>
        ///SSR免费重置技能等级
        ///</summary>
        public static int SSRFreeResetSkillLevel = 30;
        ///<summary>
        ///玩家移动速度
        ///</summary>
        public static float scenePlayerSpeedNormal = 6.0f;
        ///<summary>
        ///远征快速完成消耗(type,id,num)
        ///</summary>
        public static string ExpeditionSkipCost = "1001,491111,1";
        ///<summary>
        ///竞技场每日扫荡次数
        ///</summary>
        public static int ArenaSweepCount = 1;
        ///<summary>
        ///竞技场扫荡消耗挑战次数
        ///</summary>
        public static int ArenaSweepNeedChallenge = 5;
        ///<summary>
        ///竞技场场景随机
        ///</summary>
        public static string ArenaRandomScene = "2,6,15,28,33,34";
        ///<summary>
        ///天梯竞技场场景随机
        ///</summary>
        public static string IntegralArenaRandomScene = "2,6,15,28,33,34";
        ///<summary>
        ///自动寻路触发距离（小于该距离不进行寻路，直接触发对话）
        ///</summary>
        public static float autoPathTriggerDistance = 3f;
        ///<summary>
        ///自动寻路最小距离（主要用于寻怪等可移动实体的距离判断)
        ///</summary>
        public static float autoPathMinDistance = 0.5f;
        ///<summary>
        ///自动寻路最大重试次数（主要用于寻怪等可移动实体的寻路）
        ///</summary>
        public static int autoPathMaxRetryCount = 5;
        ///<summary>
        ///自动寻路重试时间间隔（主要用于寻怪等可移动实体的寻路）
        ///</summary>
        public static float autoPathRetryInterval = 0.5f;
        ///<summary>
        ///公会竞拍场刷新物品最低活跃值
        ///</summary>
        public static int unionShopAuctionActive = 20;
        ///<summary>
        ///绑定手机活动发送验证码后倒计时时间，单位秒
        ///</summary>
        public static int phoneBindTime = 60;
        ///<summary>
        ///首充需要达成金额
        ///</summary>
        public static string firstRechargeNeedMoney = "1";
        ///<summary>
        ///首充奖励
        ///</summary>
        public static string firstRechargeRewards = "1100,112006,1;1001,215001,10;1001,215007,3;3,0,300;5,0,300000";
        ///<summary>
        ///祈愿瓶翻牌的消耗
        ///</summary>
        public static string driftBottleDrawCost = "1,0,0;1,0,20;1,0,50";
        ///<summary>
        ///祈愿瓶购买分享消耗
        ///</summary>
        public static string driftBottleBuyCost = "3,0,100;3,0,200;3,0,200;3,0,200;3,0,200";
        ///<summary>
        ///购买分享最大次数
        ///</summary>
        public static int driftBottleBuyMaxCount = 3;
        ///<summary>
        ///加入公会的引导的GuildId
        ///</summary>
        public static int JoinUnionGuideId = 26;
        ///<summary>
        ///Dialog对话框非焦点角色变暗参数值（0最暗-1原色）
        ///</summary>
        public static float DialogUnfocusedActorDarkFactor = 0.75f;
        ///<summary>
        ///Dialog对话框默认的最小点击时间间隔（单位：秒）
        ///</summary>
        public static float DialogClickIntervalDefault = 0.3f;
        ///<summary>
        ///一键跳过战斗的开启时间
        ///</summary>
        public static float SkipFightSecondLimitNum = 5f;
        ///<summary>
        ///跳过战斗消耗
        ///</summary>
        public static string skipFightCost = "1001,452201,1";
        ///<summary>
        ///礼包图标icon
        ///</summary>
        public static string giftIconsArr = "lb-baiyin;lb-huangjin;lb-ziyu;lb-zuanshi;lb-1;lb-2;lb-3;lb-4;lb_5;lb_6;lb_7;lb_8;lb_9;lb_10;lb_11;lb_12;lb_13;lb_14;jr-wansheng1;jr-wansheng2;item_25;item_26;item_27;item_28;item_29;item_30;item_31;item_32;item_33;";
        ///<summary>
        ///首冲奖励
        ///</summary>
        public static string firstRechargePaymentId = "default,2;IOS0019,com.Aligames.hhw.6";
        ///<summary>
        ///月卡每次可领取钻石数量
        ///</summary>
        public static int MonthCard_OnceDiamond = 100;
        ///<summary>
        ///激活月卡需要的累计充值钻石数
        ///</summary>
        public static int MonthCard_GetCondition = 300;
        ///<summary>
        ///月卡赠送的补签次数
        ///</summary>
        public static int MonthCard_Sign = 3;
        ///<summary>
        ///月卡每次可领取的奖励
        ///</summary>
        public static string MonthCard_OnceItem = "3,0,50;1,0,100;1001,452201,10";
        ///<summary>
        ///是否打开竞技场速战（0关 1开）
        ///</summary>
        public static int AreanSweepButton = 0;
        ///<summary>
        ///任务限制服务器默认时间
        ///</summary>
        public static int TaskTimeControl = 0;
        ///<summary>
        ///r 卡碎片可合成道具
        ///</summary>
        public static string RCardCombineCfg = "1;1016,0,5";
        ///<summary>
        ///sr卡碎片可合成道具
        ///</summary>
        public static string SRCardCombineCfg = "1;1016,0,15";
        ///<summary>
        ///ssr卡碎片可合成道具
        ///</summary>
        public static string SSRCardCombineCfg = "1;1016,0,75";
        ///<summary>
        ///碎片合成功能配置（0关 1开）
        ///</summary>
        public static int CardCombineOpenCfg = 1;
        ///<summary>
        ///恢复势气消耗修改
        ///</summary>
        public static string moraleRecoverCostItem = "5,0,1000";
        ///<summary>
        ///场景动作表情CD
        ///</summary>
        public static int SceneEmojiAnimCD = 3;
        ///<summary>
        ///月签补签最大次数
        ///</summary>
        public static int repairSignInMaxTimes = 5;
        ///<summary>
        ///月签补签最大次数（月卡免费）
        ///</summary>
        public static int repairSignInMaxFreeTimesMonthlyCard = 3;
        ///<summary>
        ///为好友担保每分钟消耗的蓝钻数量
        ///</summary>
        public static int guaranteeOneMinuteConsumption = 6;
        ///<summary>
        ///采集物标签可见范围
        ///</summary>
        public static int collectionTagVisibleRange = 5;
        ///<summary>
        ///是否播放招募动作
        ///</summary>
        public static int IsPlayRecruitAction = 1;
        ///<summary>
        ///是否播放win动作
        ///</summary>
        public static int IsPlayWinAnimator = 1;
        ///<summary>
        ///是否播放show动作
        ///</summary>
        public static int IsPlayShowAnimator = 1;
        ///<summary>
        ///悬赏完成后减小的仇恨值
        ///</summary>
        public static int bountyFinishHateValDec = 5;
        ///<summary>
        ///玩家商店最大购买限制
        ///</summary>
        public static int maxPlayerShopBuyCount = 10;
        ///<summary>
        ///攻略最大字符长度
        ///</summary>
        public static int maxRaidersCommentSize = 200;
        ///<summary>
        ///攻略评论最大字符长度
        ///</summary>
        public static int maxRaidersLeaveMessageSize = 20;
        ///<summary>
        ///邀请好友兑换码等级
        ///</summary>
        public static int CanInputInviteCodeLevel = 20;
        ///<summary>
        ///场景动作随机时间
        ///</summary>
        public static float SceneActionTimer = 10f;
        ///<summary>
        ///验证装备等级的下线
        ///</summary>
        public static int minCheckEquipLevel = 20;
        ///<summary>
        ///航海贸易快速完成消耗的固定道具
        ///</summary>
        public static int TradeRapidDoneCostItemId = 524001;
        ///<summary>
        ///海航贸易初始次数
        ///</summary>
        public static int ShipTradeInitialTimes = 1;
        ///<summary>
        ///海航贸易增加次数的cron表达式
        ///</summary>
        public static string ShipTradeRefreshRate = "0 0 0,12,18 * * ?";
        ///<summary>
        ///航海贸易免费刷新次数间隔时间
        ///</summary>
        public static string ShipTradeAddTimesIntervalTime = "0,21600000,43200000,64800000";
        ///<summary>
        ///航海贸易最大累计的免费次数
        ///</summary>
        public static int ShipTradeMaxFreeTimes = 0;
        ///<summary>
        ///航海贸易一次刷新任务数
        ///</summary>
        public static int ShipTradeTaskNum = 8;
        ///<summary>
        ///航海贸易神秘任务重置时间
        ///</summary>
        public static string ShipTradeMysteryTaskResetTime = "0 0 0 ? * MON";
        ///<summary>
        ///航海贸易事件发生间隔时间（毫秒）
        ///</summary>
        public static int ShipTradeEventTimeSpace = 7200000;
        ///<summary>
        ///普通航海贸易事件发生权重
        ///</summary>
        public static string ShipTradeNormalEventTypeRandom = "1,10;2,20;3,70";
        ///<summary>
        ///神秘航海贸易事件发生权重
        ///</summary>
        public static string ShipTradeMysteryEventTypeRandom = "1,10;2,20;3,70";
        ///<summary>
        ///调查航海贸易事件发生权重
        ///</summary>
        public static string ShipTradeSurveyEventTypeRandom = "1,10;2,20;3,70";
        ///<summary>
        ///航海贸易调查任务存活时间
        ///</summary>
        public static int ShipTradeSurveyCleanTime = 86400000;
        ///<summary>
        ///航海贸易调查任务随机
        ///</summary>
        public static string ShipTradeSurveyRandomRate = "0,30;1,30;2;40";
        ///<summary>
        ///一个调查任务最多可被接领几次
        ///</summary>
        public static int ShipTradeSurveyTaskMaxCanGet = 3;
        ///<summary>
        ///可同时进行的调查任务的最大数量
        ///</summary>
        public static int ShipTradeSurveyTaskMaxNum = 3;
        ///<summary>
        ///一次刷新出来的最大任务数
        ///</summary>
        public static int ShipTradeSurveyRandomTaskMaxNum = 10;
        ///<summary>
        ///分享的调查任务被接受获得的情报值
        ///</summary>
        public static int ShipTradeSurveyAddInfoValueNum = 15;
        ///<summary>
        ///船只每日可以增加补给的次数
        ///</summary>
        public static int ShipMaxAddFoodTimes = 1;
        ///<summary>
        ///一次增加补给增加的数量
        ///</summary>
        public static int ShipAddFoodNumOneTime = 100;
        ///<summary>
        ///一次增加补给消耗的资源
        ///</summary>
        public static string ShipAddFoodCostResource = "3,0,30";
        ///<summary>
        ///兑换船坞贸易刷新次数的道具
        ///</summary>
        public static int ShipTradeRefreshTimesItem = 525001;
        ///<summary>
        ///最多使用多少次道具增加刷新次数
        ///</summary>
        public static int ShipTradeMaxRefreshTimesByItem = 3;
        ///<summary>
        ///公会参与海战最少人数
        ///</summary>
        public static int ufMemberLimit = 30;
        ///<summary>
        ///公会参与海战最低等级
        ///</summary>
        public static int ufLevelLimit = 3;
        ///<summary>
        ///高级招募是否开启赠送黄金战魂
        ///</summary>
        public static int isGiveGiftofGold = 1;
        ///<summary>
        ///ssr十抽数量限制
        ///</summary>
        public static int SSRRecruitNumLimit = 2;
        ///<summary>
        ///BOSS情报按钮是否显示
        ///</summary>
        public static int BossDetailInfoInterfaceOn = 1;
        ///<summary>
        ///航海计划奖励类型
        ///</summary>
        public static string DailyActivityRewardType = "0,1,2,3,4,5";
        ///<summary>
        ///移动检测
        ///</summary>
        public static int checkMove = 1;
        ///<summary>
        ///排行榜模型动作
        ///</summary>
        public static string rankModelAction = "stand";
        ///<summary>
        ///悬赏BOSS开启时间
        ///</summary>
        public static string bountyHuntBossOpenTime = "12,00";
        ///<summary>
        ///悬赏BOSS持续时间
        ///</summary>
        public static int bountyHuntBossContinueTime = 15;
        ///<summary>
        ///悬赏boss开启前多长时间提醒全服玩家（分钟）
        ///</summary>
        public static string bountyHuntBossPreNoticeTime = "5";
        ///<summary>
        ///远征使用道具后减的时间
        ///</summary>
        public static int ExpeditionSkipDecMinute = 10;
        ///<summary>
        ///商城精炼石袋id
        ///</summary>
        public static string shopRefineStoneId = "29";
        ///<summary>
        ///商城宝石袋id
        ///</summary>
        public static string shopGemStoneId = "25";
        ///<summary>
        ///商城打孔石袋id
        ///</summary>
        public static string shopPunchStoneId = "119";
        ///<summary>
        ///玩家悬赏时的移动速度
        ///</summary>
        public static float convoySpeed = 1.7f;
        ///<summary>
        ///工会海战战斗计算延时(毫秒)
        ///</summary>
        public static int unionSeaFightDelay = 5000;
        ///<summary>
        ///公会海战玩家总生命数量
        ///</summary>
        public static int ufLifeCount = 3;
        ///<summary>
        ///角色传记每天可以打的次数
        ///</summary>
        public static int raidSailLogDailyFightCount = 2;
        ///<summary>
        ///普通招募特殊抽卡次数限制
        ///</summary>
        public static int OridinaryRecruitInitLimit = 0;
        ///<summary>
        ///海战死亡复活cd(秒)
        ///</summary>
        public static int ufDeadCd = 30;
        ///<summary>
        ///提升每点亲密度需要消耗的金块
        ///</summary>
        public static int heroIntimacyCost = 0;
        ///<summary>
        ///主线任务全部完成后显示的tasknameID
        ///</summary>
        public static string finishTaskName = "finishtaskname";
        ///<summary>
        ///主线任务全部完成后显示的taskdescID
        ///</summary>
        public static string finishTaskDesc = "finishtaskdesc";
        ///<summary>
        ///主线任务全部完成后显示的tasktargetID
        ///</summary>
        public static string finishTaskTargetName = "finishtasktarget";
        ///<summary>
        ///是否启用致玩家的一封信界面
        ///</summary>
        public static int enablePlayerMailPage = 0;
        ///<summary>
        ///是否启用异形屏适配
        ///</summary>
        public static int enableNotchScreenAdapter = 1;
        ///<summary>
        ///玩家商店提醒时间(天数)
        ///</summary>
        public static int playerShopRemindDay = 3;
        ///<summary>
        ///IOS月卡订阅特权
        ///</summary>
        public static string ios_monthcard_privilege = "ios_monthcard_privilege1,ios_monthcard_privilege2,ios_monthcard_privilege3,ios_monthcard_privilege4";
        ///<summary>
        ///IOS月卡订阅详细说明文本配置
        ///</summary>
        public static string ios_monthcard_privilege_desc_text = "ios_monthcard_detail_1,ios_monthcard_detail_1_content;ios_monthcard_detail_2,ios_monthcard_detail_2_content;ios_monthcard_detail_3,ios_monthcard_detail_3_content;ios_monthcard_detail_4,ios_monthcard_detail_4_content;ios_monthcard_detail_5,ios_monthcard_detail_5_content;ios_monthcard_detail_6,ios_monthcard_detail_6_content";
        ///<summary>
        ///跟随强拽距离
        ///</summary>
        public static float followDisDiff = 15.0f;
        ///<summary>
        ///聊天最大换行数
        ///</summary>
        public static int maxEnterCount = 2;
        ///<summary>
        ///贸易订单快速完成道具ID
        ///</summary>
        public static string shipTradeRapidDoneItems = "524001";
        ///<summary>
        ///最小开始检测的字符长度
        ///</summary>
        public static int chatDetectMinCheckLength = 8;
        ///<summary>
        ///单次聊天最大字符数
        ///</summary>
        public static int chatDetectMaxLength = 80;
        ///<summary>
        ///最大相似度，超过此匹配度认为重复
        ///</summary>
        public static float chatDetectMaxSimilarity = 0.8f;
        ///<summary>
        ///单条内容最长有效期(单位：小时)
        ///</summary>
        public static int chatDetectValidDuration = 1;
        ///<summary>
        ///每个玩家身上缓存的聊天记录
        ///</summary>
        public static int chatDetectPlayerCacheLength = 20;
        ///<summary>
        ///触发警告的重复内容最大次数
        ///</summary>
        public static int chatDetectRepeatMaxTimes = 3;
        ///<summary>
        ///触发警告的间隔时间(分钟)
        ///</summary>
        public static int chatDetectRepeatInterval = 30;
        ///<summary>
        ///警告以后触发违规事件的间隔时间（分钟）（在这个时间发重复内网，直接被禁言或封号等）
        ///</summary>
        public static int chatDetectWarnInterval = 15;
        ///<summary>
        ///聊天违规措施;含义：次数，处理类型，参数；次数，处理类型，参数；(0禁言，1永久禁言，2封号，3封IP，4封设备)
        ///</summary>
        public static string chatDetectIllegalHandle = "1,0,15;2,0,30;3,0,60;4,0,120;5,0,240;6,0,480;7,0,720";
        ///<summary>
        ///玩家模型大小
        ///</summary>
        public static int playerMaxModelRadius = 5;
        ///<summary>
        ///禁言有效期（重置天数）
        ///</summary>
        public static int illegalBehaviorValidTime = 30;
        ///<summary>
        ///触发禁言的被举报最大次数
        ///</summary>
        public static int chatDetectBeReportMaxTimes = 3;
        ///<summary>
        ///触发禁言的举报时间间隔（分钟）
        ///</summary>
        public static int chatDetectReportInterval = 120;
        ///<summary>
        ///被举报触发惩罚后，禁言时间（分钟）
        ///</summary>
        public static int chatDetectReportGagTime = 1440;
        ///<summary>
        ///触发聊天检测的最小特殊字符数量
        ///</summary>
        public static int chatDetectMinSpecialCh = 0;
        ///<summary>
        ///触发聊天检测的汉字特殊字符
        ///</summary>
        public static string chatDetectSpecialCh = "一二三四五六七八九十壹贰叁肆伍陆柒捌玖拾彩钻微信公众号亓圆元";
        ///<summary>
        ///触发聊天检测的玩家最低等级
        ///</summary>
        public static int chatDetectMinLevel = 50;
        ///<summary>
        ///触发聊天检测的玩家最低充值金额
        ///</summary>
        public static int chatDetectMinCharge = 6;
        ///<summary>
        ///举报内容存储最大值
        ///</summary>
        public static int reportMaxSaveNum = 10;
        ///<summary>
        ///举报打广告的获得的奖励
        ///</summary>
        public static string chatDetectReportRewards = "5,0,10000";
        ///<summary>
        ///举报最大次数
        ///</summary>
        public static int chatDetectReportMaxTimes = 20;
        ///<summary>
        ///举报成功获取奖励的最大次数
        ///</summary>
        public static int chatDetectReportRewardTimes = 3;
        ///<summary>
        ///禁言通知相关言论:
        ///</summary>
        public static string chatDetectGagContent = "{0}等举报船长发广告,内容如下：{1}";
        ///<summary>
        ///公会战：默认移动速度（单位：米/秒）
        ///</summary>
        public static float unionFightDefaultMovingSpeed = 2.0f;
        ///<summary>
        ///公会战：默认的船只旋转速度（单位：角度/秒）
        ///</summary>
        public static float unionFightDefaultShipRotateSpeed = 120.0f;
        ///<summary>
        ///公会战：默认移动加速度（单位：米/秒^2）
        ///</summary>
        public static float unionFightDefaultMovingAcceleration = 2.0f;
        ///<summary>
        ///公会战：默认的船只旋转加速度（单位：角度/秒^2）
        ///</summary>
        public static float unionFightDefaultShipRotateAcceleration = 120.0f;
        ///<summary>
        ///公会战：船只航行偏移航线中心的距离（单位:米）
        ///</summary>
        public static float unionFightShipRouteMoveOffset = 0f;
        ///<summary>
        ///公会战：船只航行最大偏差距离（单位：米）
        ///</summary>
        public static float unionFightMaxShipPosDeviation = 1.0f;
        ///<summary>
        ///公会战：船只航行是否启用移动避障
        ///</summary>
        public static int unionFightShipAvoidObstacleActive = 0;
        ///<summary>
        ///公会战：默认的船只避障速度倍率
        ///</summary>
        public static float unionFightDefaultAvoidObstacleSpeedMultiplier = 1.5f;
        ///<summary>
        ///公会战：默认的船只追赶目标点速度倍率
        ///</summary>
        public static float unionFightDefaultCatchUpSpeedMultiplier = 1.5f;
        ///<summary>
        ///公会战：两船发生战斗时，默认的战斗移动区域半径大小
        ///</summary>
        public static float unionFightDefaultBattleMovingAreaRadius = 1.5f;
        ///<summary>
        ///公会战：两船发生战斗时，默认的战斗移动速度
        ///</summary>
        public static float unionFightDefaultBattleMovingSpeed = 0f;
        ///<summary>
        ///公会战：Buff即将消失时，闪烁效果启用阈值（0-1之间的小数）
        ///</summary>
        public static float unionFightTweenAlphaEnableThreshold = 0.9f;
        ///<summary>
        ///公会战：玩家死亡后复活时间(毫秒)
        ///</summary>
        public static int unionSeaFightPlayerResDelay = 5000;
        ///<summary>
        ///任务自动化：启用自动完成公会任务
        ///</summary>
        public static int taskAutomationEnableForUnionTask = 1;
        ///<summary>
        ///公会战：自由发言是否设置身份权限
        ///</summary>
        public static int isVoiceIdendityLimit = 1;
        ///<summary>
        ///公会战：连杀提示是否全部可见
        ///</summary>
        public static int isUFMultiKillSeeLimit = 1;
        ///<summary>
        ///海战玩家托管率时间百分比
        ///</summary>
        public static int unionSeaFightPlayerBotTimePercent = 90;
        ///<summary>
        ///海战战斗胜利后等待超时时间(毫秒)
        ///</summary>
        public static int unionSeaFightWinWaitingTimeout = 2000;
        ///<summary>
        ///海战开启玩家托管
        ///</summary>
        public static int unionSeaFightOpenPlayerBot = 1;
        ///<summary>
        ///海战玩家助攻延时(毫秒)
        ///</summary>
        public static int unionSeaFightPlayerAssistDelay = 15000;
        ///<summary>
        ///海战单位据点等待时间(毫秒)
        ///</summary>
        public static int unionSeaFightUnitGarrisonWaitMinTime = 1000;
        ///<summary>
        ///公会海战拍卖行开启限制公会等级2级
        ///</summary>
        public static int unionSeaFightShopSaleLimit = 2;
        ///<summary>
        ///海战升变使用最大次数
        ///</summary>
        public static int unionSeaFightPromotionMaxUseCount = 1;
        ///<summary>
        ///每日领取活力配置
        ///</summary>
        public static string dailyAddEnergy = "12,2,item_29;18,2,item_29";
        ///<summary>
        ///每次领取活力值
        ///</summary>
        public static int dailyAddEnergyNum = 100;
        ///<summary>
        ///公会战buff是否只显示自己的
        ///</summary>
        public static int usfOnlySelfBuffShow = 1;
        ///<summary>
        ///船坞场景npcId
        ///</summary>
        public static int ShipSystemNpcId = 586;
        ///<summary>
        ///公会转让会长每周最大次数
        ///</summary>
        public static int unionAttronMaxTimeOneWeek = 3;
        ///<summary>
        ///船坞隐藏NPCID
        ///</summary>
        public static string HideNPCIDInShip = "2233,2234,2428,2429";
        ///<summary>
        ///海战选择升变最大数量
        ///</summary>
        public static int unionSeaFightSelectPromotionMaxCount = 3;
        ///<summary>
        ///活动开启等级
        ///</summary>
        public static int HolidayOpenLevel = 25;
        ///<summary>
        ///称霸四海活动默认拥有重置次数
        ///</summary>
        public static int dominateResetNumber = 3;
        ///<summary>
        ///海战出据点碰撞体积
        ///</summary>
        public static float unionSeaFightLeaveFortressCollisionSize = 0.5f;
        ///<summary>
        ///海战单位据点等待时间范围(毫秒)
        ///</summary>
        public static string unionSeaFightUnitGarrisonWaitTimeRange = "3000,5000,15000";
        ///<summary>
        ///海战单位离开据点的间隔
        ///</summary>
        public static int unionSeaFightUnitLeaveFortressInterval = 3000;
        ///<summary>
        ///海战buff前显示系数比例
        ///</summary>
        public static float unionSeaFightBuffClientFactor = 0.6f;
        ///<summary>
        ///战舰材料最大显示数量
        ///</summary>
        public static int shipPartsMaxCount = 999;
        ///<summary>
        ///活力溢出上限
        ///</summary>
        public static int energyMaxNum = 300;
        ///<summary>
        ///海战玩家整编延时
        ///</summary>
        public static int unionSeaFightPlayerReorganizeDelay = 60000;
        ///<summary>
        ///是否开启IOS充值打折
        ///</summary>
        public static string IsOpenDiscount = "1";
        ///<summary>
        ///首次充值额外奖励的次数重置时间
        ///</summary>
        public static string rechargeFirstResetTime = "2019-2-4";
        ///<summary>
        ///首次充值额外奖励的次数重置渠道集合
        ///</summary>
        public static string rechargeFirstResetChannels = "ANDTEST,AND0000,AND0117,AND0117_HHW_1,AND0117_HHW_2,AND0117_HHW_3,AND0117_HHW_4,AND0117_HHW_5,AND0117_HHW_6,AND0117_HHW_7,AND0117_HHW_8,AND0117_HHW_10,AND0117_HHW_11,AND0117_HHW_9,AND0117_HHW_12,AND0117_HHW_13,AND0117_HHW_14,AND0117_HHW_15,AND0052_TF_4,AND0052_TF_5,AND0052_TF_6,AND0052_TF_7,AND0052_TF_8,AND0052_TF_9,AND0052_TF_10,AND0052_TF_11,AND0053,AND0052_TF_1,AND0052_TF_2,AND0052_TF_3,AND0052,AND0058,AND0117_HHW_16,AND0117_HHW_17,AND0117_HHW_18,AND0117_HHW_19,AND0117_HHW_20,AND0117_HHW_21,AND0117_HHW_22,AND0052_TF_12,AND0117_HHW_23,AND0052_TF_13,AND0052_TF_14,AND0122,IOS0019,AND0040,AND0043,AND0007,AND0003,AND0120,AND0058,AND0004,AND0061,AND0035,AND0051,AND0111,AND0010,AND0121,AND0121_CHUIZI,AND0121_MEITU,AND0121_ZTE,AND0109,AND0125,AND0123,AND0124,AND0126,AND0006,AND0062,AND0103,AND0056,AND0127,AND0128,AND0129,AND0100,AND0130,AND0052,AND0013,AND0033,AND0041,AND0029,AND0016,AND0027,AND0026,AND0052_TF_1,AND0052_TF_2,AND0052_TF_3";
        ///<summary>
        ///活动副本扫荡消耗
        ///</summary>
        public static string activityRaidQuickFightCost = "1001,452201,5";
        ///<summary>
        ///退出队伍后挑战悬赏boss的限制时间
        ///</summary>
        public static int BountyBossCdTime = 60;
        ///<summary>
        ///点击触发寻路至场景物体的最近距离（小于该距离将直接触发点击回调）
        ///</summary>
        public static float clickTriggerAutoPathMinDistance = 1.5f;
        ///<summary>
        ///未抽到SSR次数触发次数
        ///</summary>
        public static int notSSRTimes = 50;
        ///<summary>
        ///未抽到SSR次数触发奖励
        ///</summary>
        public static string notSSRTimesReward = "1001,215011,3";
        ///<summary>
        ///是否启动天梯风险监控
        ///</summary>
        public static int montiorIntegralIsOpen = 1;
        ///<summary>
        ///是否只监控天梯排行榜玩家
        ///</summary>
        public static int montiorIntegralOnlyInRank = 1;
        ///<summary>
        ///天梯监控每个周期天数
        ///</summary>
        public static int monitorIntegralRefreshDay = 7;
        ///<summary>
        ///转盘积分兑换需要积分数
        ///</summary>
        public static int turnTableExchangeNeedScore = 2800;
        ///<summary>
        ///转盘积分兑换赠送道具
        ///</summary>
        public static string turnTableExchangeGetItem = "1500,0,150";
        ///<summary>
        ///转盘一次所需道具
        ///</summary>
        public static string turnTableOneTimesNeedItem = "1001,511120,1";
        ///<summary>
        ///转盘五次抽出贵重物品上限
        ///</summary>
        public static int turnTableFiveTimesPreciousLimit = 2;
        ///<summary>
        ///转盘开启等级
        ///</summary>
        public static int turnTableLevelOpen = 20;
        ///<summary>
        ///一个抽奖卷花费的彩砖
        ///</summary>
        public static int turnOneJuanDiamand = 50;
        ///<summary>
        ///五个抽奖卷花费的彩砖
        ///</summary>
        public static int turnFiveJuanDiamand = 250;
        ///<summary>
        ///抽奖卷购买的商店物品ID
        ///</summary>
        public static int turnJuanShopGoodIndex = 30;
        ///<summary>
        ///天梯争霸赛上阵人数（每场比赛人数不同）
        ///</summary>
        public static string ladderCompetitionFormationNum = "2,3,5";
        ///<summary>
        ///转盘奖池重置需要的次数
        ///</summary>
        public static int turnTableCycleNum = 2800;
        ///<summary>
        ///极限挑战活动免费重置次数
        ///</summary>
        public static int limitChallengeFreeReset = 1;
        ///<summary>
        ///极限挑战活动每日可重置次数
        ///</summary>
        public static int limitChallengeDayReset = 2;
        ///<summary>
        ///争霸押注收益最小值
        ///</summary>
        public static int ladderWarGuessIncomeMin = 300;
        ///<summary>
        ///争霸押注收益最大值
        ///</summary>
        public static int ladderWarGuessIncomeMax = 1800;
        ///<summary>
        ///争霸赛每轮公告提前时间
        ///</summary>
        public static string ladderWarStartNoticePre = "3,1";
        ///<summary>
        ///争霸赛赛程名称
        ///</summary>
        public static string ladderWarMatchName = "32强赛,16强赛,8强赛,4强赛,季军赛,冠军赛";
        ///<summary>
        ///争霸押注消耗
        ///</summary>
        public static string ladderWarGuessNeedItems = "3,0,100";
        ///<summary>
        ///争霸押每场战斗时长(分)
        ///</summary>
        public static int ladderWarBattleContinueTime = 20;
        ///<summary>
        ///争霸押每场战斗间隔(分)
        ///</summary>
        public static int ladderWarBattleIntervalTime = 5;
        ///<summary>
        ///争霸押每场战斗结束延迟判定胜负(秒)
        ///</summary>
        public static int ladderWarValidBattleWin = 10;
        ///<summary>
        ///争霸赛提取玩家最小数量
        ///</summary>
        public static int ladderWarPlayerMinCount = 32;
        ///<summary>
        ///争霸赛的战斗场景地图
        ///</summary>
        public static int ladder_war_battle_scene = 2;
        ///<summary>
        ///争霸押战斗提前进入准备弹窗时长(秒)
        ///</summary>
        public static int ladderWarReadyWindowTime = 10;
        ///<summary>
        ///争霸中心服异常重启战斗时间验收时长(分)
        ///</summary>
        public static int ladderWarCenterFightDelayTime = 3;
        ///<summary>
        ///争霸押战斗创建超时
        ///</summary>
        public static int ladderWarFightCreateTimeout = 30000;
        ///<summary>
        ///我的码头显示隐藏船只贸易属性
        ///</summary>
        public static int isShowTradeAtt = 0;
        ///<summary>
        ///转盘显示的模型id
        ///</summary>
        public static int ActivityTurnModelId = 404701;
        ///<summary>
        ///争霸赛成绩名称
        ///</summary>
        public static string ladderWarGradeName = "32强,16强,8强,4强,季军,亚军,冠军";
        ///<summary>
        ///争霸赛结束是否需要清空阵容信息
        ///</summary>
        public static int needClearFormation = 0;
        ///<summary>
        ///争霸赛赛事页面自动刷新时间（单位：秒）
        ///</summary>
        public static int onceLadderUpdateTime = 10;
        ///<summary>
        ///天梯争霸赛准备弹窗延时关闭（秒）
        ///</summary>
        public static int ladderCompetitionReadyWindowDelayTime = 0;
        ///<summary>
        ///争霸赛更新玩家信息延迟时间（分）
        ///</summary>
        public static int ladderWarUpdateInfoDelayTime = 1;
        ///<summary>
        ///回归礼包是否开启
        ///</summary>
        public static int playerReturnOpen = 1;
        ///<summary>
        ///争霸战开战公告
        ///</summary>
        public static string ladderWarStartNoticeLater = "2,1";
        ///<summary>
        ///天梯赛一个赛季持续的星期数
        ///</summary>
        public static int integralSeasonWeek = 8;
        ///<summary>
        ///争霸赛战斗提前结束时间(秒)
        ///</summary>
        public static int ladderWarBattleAheadTime = 10;
        ///<summary>
        ///争霸赛重启，时间延后开启(分)
        ///</summary>
        public static int ladderWarBattleDelayTime = 60;
        ///<summary>
        ///战斗服申请失败，重试时间(秒)
        ///</summary>
        public static int battleResendExpireTime = 600;
        ///<summary>
        ///配置开启测试时间，默认关闭，1为开启
        ///</summary>
        public static int ladderWarTestTime = 0;
        ///<summary>
        ///争霸赛战斗观战人数上限
        ///</summary>
        public static int LadderWarFightViewerMax = 5000;
        ///<summary>
        ///争霸赛首次比赛前N小时内可下注和支持
        ///</summary>
        public static int LadderWarGuessAheadTime = 0;
        ///<summary>
        ///SDK渠道需要的游戏中心信息
        ///</summary>
        public static string sdkParamStr = "AND0033,oppoIcon,OppoPlatform;AND0041,vivoIcon,VivoPlatform";
        ///<summary>
        ///角色升级道具每组大小
        ///</summary>
        public static int HeroExpItemGroupSize = 10;
        ///<summary>
        ///Dialog对话框最大点击时间间隔
        ///</summary>
        public static float DialogClickIntervalMax = 10.0f;
        ///<summary>
        ///技能等级跨度分段配置(起始行,结束行,起始等级，等级跨度|...)
        ///</summary>
        public static string SkillTreeHierarchySub = "0,2,0,5|3,7,20,10|8,8,80,20|9,9,100,20";
        ///<summary>
        ///礼包重置时间戳
        ///</summary>
        public static float giftForceResetTime = 1548864000000f;
        ///<summary>
        ///战斗加速的比例。300表示3倍速 400表示4倍速
        ///</summary>
        public static int speedUpSkillTimePercent = 10000;
        ///<summary>
        ///处理加速策略 1表示发错误提示 2表示断开连接
        ///</summary>
        public static int speedUpDealStrategy = 1;
        ///<summary>
        ///处理加速策略 是否继续结算 1表示继续结算 0表示不结算
        ///</summary>
        public static int speedUpDealStillSettle = 1;
        ///<summary>
        ///玩家商店无限次购买次数的道具类型，对应PlayerDealConfig表的itemSubType字段
        ///</summary>
        public static string PlayerShopBuyUnlimitItemSubType = "200001";
        ///<summary>
        ///翻牌珍贵道具数量
        ///</summary>
        public static int luckyCardGoodItemNum = 3;
        ///<summary>
        ///翻牌刷新消耗
        ///</summary>
        public static string luckyCardRefreshCostArr = "1,0,50;1,0,50;1,0,50;1,0,50;1,0,50";
        ///<summary>
        ///翻牌消耗
        ///</summary>
        public static string luckyCardPlayCost = "1001,511126,1";
        ///<summary>
        ///角色类型数量(heroType)
        ///</summary>
        public static int heroTypeCount = 6;
        ///<summary>
        ///限制单个设备创建角色数量的渠道
        ///</summary>
        public static string limitAccountChannel = "AND0013";
        ///<summary>
        ///限制单个设备创建角色数量上限警告
        ///</summary>
        public static int limitAccountWarn = 5;
        ///<summary>
        ///限制单个设备创建角色数量上限
        ///</summary>
        public static string limitAccountMax = "10";
        ///<summary>
        ///幸运卡牌开启等级
        ///</summary>
        public static int luckyCardLevelOpen = 20;
        ///<summary>
        ///幸运卡牌消耗的道具ID
        ///</summary>
        public static int luckyCardCostItemId = 511126;
        ///<summary>
        ///航海贸易每日最大次数上限
        ///</summary>
        public static int ShipTradeMaxCanDoNum = 24;
        ///<summary>
        ///航海贸易橙色订单最大刷新数量
        ///</summary>
        public static int ShipTradeMostOrangeTradeNum = 1;
        ///<summary>
        ///航海贸易紫色订单最大刷新数量
        ///</summary>
        public static int ShipTradeMostPurpleTradeNum = 2;
        ///<summary>
        ///航海贸易蓝色订单最大刷新数量
        ///</summary>
        public static int ShipTradeMostBlueTradeNum = 5;
        ///<summary>
        ///贸易连续几次没有刷新橙色订单必得橙色订单
        ///</summary>
        public static int ShipTradeOrangeTradeMustGet = 2;
        ///<summary>
        ///贸易连续几次没有刷新紫色订单必得紫色订单
        ///</summary>
        public static int ShipTradePurpleTradeMustGet = 2;
        ///<summary>
        ///低内存设备内存容量阈值（单位MB）
        ///</summary>
        public static int LowMemoryDeviceThreshold = 2048;
        ///<summary>
        ///场景可视物件的最大缓存数量（低内存设备）
        ///</summary>
        public static int MaxCacheViewObjCount_Low = 0;
        ///<summary>
        ///场景可视物件的最大缓存数量（高内存设备）
        ///</summary>
        public static int MaxCacheViewObjCount_High = 30;
        ///<summary>
        ///场景可视物件的显示距离（10-30，低内存设备）
        ///</summary>
        public static int SceneEntityShowDistance_Low = 18;
        ///<summary>
        ///场景可视物件的隐藏距离（10-30，低内存设备）
        ///</summary>
        public static int SceneEntityHideDistance_Low = 20;
        ///<summary>
        ///场景可视物件的显示距离（10-30，高内存设备）
        ///</summary>
        public static int SceneEntityShowDistance_High = 20;
        ///<summary>
        ///场景可视物件的隐藏距离（10-30，高内存设备）
        ///</summary>
        public static int SceneEntityHideDistance_High = 25;
        ///<summary>
        ///Loading图的资源名称
        ///</summary>
        public static string LoadingImageAssetNames = "loading_shipei,loading_luffy_shipei,loading_sanji_shipei,loading_usopp_shipei,loading_zoro_shipei,loading_nami_shipei,loading_robin_shipei,loading_franky_shipei,loading_brook_shipei";
        ///<summary>
        ///内存分级
        ///</summary>
        public static int[] MemoryLevelDefine = {1100,2100,3300};
        ///<summary>
        ///不同等级下的页面缓存数
        ///</summary>
        public static int[] PageCacheSizeDefine = {0,10,20};
        ///<summary>
        ///OPPO特权活动开启时间
        ///</summary>
        public static string PayPrivilegeStartTime = "1553184000000";
        ///<summary>
        ///幸运卡牌的卡牌获取途径是否包括前往商店购买 Yes：可以去商店买/No：不可以去商店买
        ///</summary>
        public static string CanGetLuckyCardFromMall = "Yes";
        ///<summary>
        ///助阵缘分天赋是否计算助阵位上的角色
        ///</summary>
        public static int assistTeamMateSwitch = 0;
        ///<summary>
        ///一次装备抽奖花费的彩砖
        ///</summary>
        public static int EquipDrawOneJuanDiamand = 50;
        ///<summary>
        ///十次装备抽奖花费的彩砖
        ///</summary>
        public static int EquipDrawTenJuanDiamand = 250;
        ///<summary>
        ///航海贸易已完成订单的限制
        ///</summary>
        public static int ShipTradeMaxDoneNormalTrade = 50;
        ///<summary>
        ///十连抽出普通以上装备的最大次数
        ///</summary>
        public static int extractEquipOverNormalTimes = 2;
        ///<summary>
        ///每次活动分解装备的最大次数
        ///</summary>
        public static int extractEquipDecomposeMaxTimes = 200;
        ///<summary>
        ///抽奖消耗和奖池概率
        ///</summary>
        public static string extractEquipCosts = "60,511129,31:1,90;2,10;3,0|80,511130,32:1,90;2,10;3,0";
        ///<summary>
        ///装备抽奖任务动作
        ///</summary>
        public static int equipLuckActionId = 82;
        ///<summary>
        ///促销码商品奖励
        ///</summary>
        public static string PromoReward = "1001,215001,30;1001,225001,3;1001,225002,3;3,0,200;5,0,300000";
        ///<summary>
        ///禁锢状态QTE触发次数
        ///</summary>
        public static int frezzingStateQteTimes = 8;
        ///<summary>
        ///R英雄魂卡最大镶嵌数
        ///</summary>
        public static int r_soul_card_max_num = 4;
        ///<summary>
        ///SR英雄魂卡最大镶嵌数
        ///</summary>
        public static int sr_soul_card_max_num = 4;
        ///<summary>
        ///SSR英雄魂卡最大镶嵌数
        ///</summary>
        public static int ssr_soul_card_max_num = 4;
        ///<summary>
        ///临时魂卡最大数量
        ///</summary>
        public static int temp_soul_card_max_num = 10;
        ///<summary>
        ///抽魂卡次数分类
        ///</summary>
        public static string soul_card_times = "5,20,50,100,150,200,300,999999";
        ///<summary>
        ///抽魂卡概率
        ///</summary>
        public static string soul_card_prob = "0,100#0,40;1,60#0,25;1,50;2,25#1,40;2,40;3,20#2,45;3,40;4,15#2,30;3,45;4,20#3,60;4,40#3,50;4,50";
        ///<summary>
        ///是否使用新的vip客服
        ///</summary>
        public static string use_new_vip_service = "off";
        ///<summary>
        ///血战复活消耗的彩钻数量
        ///</summary>
        public static string bloodyFightBuyReviveTimesCost = "1,0,50;1,0,100;1,0,200";
        ///<summary>
        ///回刷副本速战消耗道具
        ///</summary>
        public static string SweepRaidQuickFightCost = "1001,452201,1";
        ///<summary>
        ///自走棋战斗倍速
        ///</summary>
        public static float AutoChessFightSpeed = 2f;
        ///<summary>
        ///装备排序属性
        ///</summary>
        public static string orderProps = "1,攻击;2,生命;3,防御;9,暴伤;50,暴击;51,韧性;52,闪避;53,命中;54,格挡;55,破击";
        ///<summary>
        ///装备筛选属性
        ///</summary>
        public static string categoryProps = "1,攻击;2,生命;3,防御;4,速度;9,暴伤;50,暴击;51,韧性;52,闪避;53,命中;54,格挡;55,破击";
        ///<summary>
        ///自走棋升级增加的经验
        ///</summary>
        public static int autoChessUpgradeAddExp = 4;
        ///<summary>
        ///自走棋升级耗费金币
        ///</summary>
        public static int autoChessUpgradeCostGold = 5;
        ///<summary>
        ///自走棋获得金币的最大上限
        ///</summary>
        public static int autoChessMaxGold = 100;
        ///<summary>
        ///自走棋调整阶段超时时间
        ///</summary>
        public static int autoChessStateAdjustTimeout = 30000;
        ///<summary>
        ///自走棋战斗阶段超时时间
        ///</summary>
        public static int autoChessStateFightingTimeout = 80000;
        ///<summary>
        ///自走棋加载阶段超时时间
        ///</summary>
        public static int autoChessStateLoadingTimeout = 30000;
        ///<summary>
        ///自走棋匹配阶段超时时间
        ///</summary>
        public static int autoChessStateMatchingTimeout = 200;
        ///<summary>
        ///自走棋等待本服同步数据超时时间
        ///</summary>
        public static int autoChessStateWaitingSyncDataTimeout = 5000;
        ///<summary>
        ///自走棋关闭阶段超时
        ///</summary>
        public static int autoChessStateClosedTimeout = 5000;
        ///<summary>
        ///自走棋最大回合数
        ///</summary>
        public static int autoChessRoundMax = 30;
        ///<summary>
        ///自走棋积分变化系数
        ///</summary>
        public static float autoChessScoreChangeRatio = 0.1725f;
        ///<summary>
        ///自走棋积分变化排名系数
        ///</summary>
        public static string autoChessScoreChangeRankRatio = "1,127;2,102;3,77;4,51;5,-51;6,-77;7,-102;8,-127";
        ///<summary>
        ///随着匹配时间，匹配差值的变化
        ///</summary>
        public static string autoChessTimeoutOffset = "0,1;30,3;60,5";
        ///<summary>
        ///最长匹配时间，超过该值，则用机器人填充（单位：毫秒）
        ///</summary>
        public static int autoChessMaxMatchTime = 30000;
        ///<summary>
        ///活动副本其他副本扫荡消耗
        ///</summary>
        public static string activityRaidQuickFightCost2 = "1001,452201,1";
        ///<summary>
        ///活动副本其他副本扫荡最大次数
        ///</summary>
        public static int activityRaidQuickFightTimes = 1;
        ///<summary>
        ///自走棋刷新金币花费
        ///</summary>
        public static int autoChessRefreshCostGold = 2;
        ///<summary>
        ///自走棋战斗时长
        ///</summary>
        public static int AutoChessFightDurationTime = 60;
        ///<summary>
        ///激活4个绿魂卡的属性(暂时无用)
        ///</summary>
        public static string SoulCard_Master_Green = "1,100;2,200";
        ///<summary>
        ///激活4个蓝魂卡的属性(暂时无用)
        ///</summary>
        public static string SoulCard_Master_Blue = "1,100;2,201";
        ///<summary>
        ///激活4个紫魂卡的属性(暂时无用)
        ///</summary>
        public static string SoulCard_Master_Purple = "1,100;2,202";
        ///<summary>
        ///激活4个橙魂卡的属性(暂时无用)
        ///</summary>
        public static string SoulCard_Master_Orange = "1,100;2,203";
        ///<summary>
        ///自走棋整体战斗流程超时时间(战斗过程中加载卡住的话)
        ///</summary>
        public static int AutoChessFightOutTime = 50;
        ///<summary>
        ///魂卡抽卡一次消耗的代币券
        ///</summary>
        public static string soul_card_cost1 = "1001,720001,1";
        ///<summary>
        ///魂卡抽卡一次消耗的黄金战魂
        ///</summary>
        public static string soul_card_cost2 = "1001,215005,1";
        ///<summary>
        ///自走棋匹配阶段提示暂无对手时间（建议大于自走棋匹配阶段超时时间）
        ///</summary>
        public static int autoChessMatchingTimeoutHint = 240;
        ///<summary>
        ///自走棋活动时间
        ///</summary>
        public static string autoChessOpenTime = "00,00;23,59";
        ///<summary>
        ///自走棋每周最大代币数量（客户端）
        ///</summary>
        public static int weekRewardCoin = 4000;
        ///<summary>
        ///自走棋每周最大代币数量（服务器）
        ///</summary>
        public static int autoChessMaxRewardCoin = 4000;
        ///<summary>
        ///匹配成功后的倒计时延迟时间
        ///</summary>
        public static int autoChessBattleDelayTime = 3000;
        ///<summary>
        ///自走棋全体单位加的fightBuffId（使用，分隔）
        ///</summary>
        public static string autoChessGlobalFightBuff = "70030,70031";
        ///<summary>
        ///自走棋闲置动作触发时间
        ///</summary>
        public static float autoChessShowStateTime = 5f;
        ///<summary>
        ///自走棋说明页面操作说明选项卡的图片（从左到右）
        ///</summary>
        public static string autoChessExplainPageTutorialImages = "ziouqi_shuoming4;ziouqi_shuoming2;ziouqi_shuoming3;ziouqi_shuoming1";
        ///<summary>
        ///自走棋默认战船
        ///</summary>
        public static int autochessDefaultShip = 130002;
        ///<summary>
        ///魂卡继承消耗
        ///</summary>
        public static int[] soulCardInheritCost = {50,100,300,500,1000};
        ///<summary>
        ///自走棋可以刷出稀有度对应的回合数
        ///</summary>
        public static string autoChessRareRefreshRound = "1,1;2,1;3,1;4,4;5,7";
        ///<summary>
        ///幸运卡牌价格
        ///</summary>
        public static string luckyCardPrice = "1,0,100";
        ///<summary>
        ///幸运卡牌货物Index
        ///</summary>
        public static int luckyCardGoodIndex = 33;
        ///<summary>
        ///自走棋允许机器人填充匹配的最大段位
        ///</summary>
        public static int autoChessMatchAiMaxGrade = 18;
        ///<summary>
        ///宝藏海域每个海域最多同时有普通和稀有抽奖箱子最大值
        ///</summary>
        public static int treasureSeaAreaBoxMaxNum = 3;
        ///<summary>
        ///宝藏海域抽奖获得奖励个数
        ///</summary>
        public static int treasureSeaRewardMaxNum = 5;
        ///<summary>
        ///宝藏海域普通抽奖至少获得普通道具个数
        ///</summary>
        public static int treasureSeaCommonRewardNum = 3;
        ///<summary>
        ///宝藏海域每个海域事件最大个数
        ///</summary>
        public static int treasureSeaAreaEventMaxNum = 2;
        ///<summary>
        ///宝藏海域所有海域事件最大个数
        ///</summary>
        public static int treasureSeaAllEventMaxNum = 5;
        ///<summary>
        ///宝藏海域特殊事件刷新cd时间(小时)
        ///</summary>
        public static int treasureSeaRefreshEventTime = 4;
        ///<summary>
        ///宝藏海域从任选奖池随机同类道具的个数
        ///</summary>
        public static int treasureSeaRandSelectItemNum = 3;
        ///<summary>
        ///宝藏海域从任选奖池中选择道具总数
        ///</summary>
        public static int treasureSeaAllSelectItemNum = 5;
        ///<summary>
        ///宝藏海域刷新消耗彩钻数量
        ///</summary>
        public static int treasureSeaCostDiamond = 20;
        ///<summary>
        ///自走棋背景图
        ///</summary>
        public static string chessBackLoading = "loading_robin_shipei";
        ///<summary>
        ///宝藏海域刷新消耗道具
        ///</summary>
        public static string treasureSeaRefreshCost = "1001,720001,1";
        ///<summary>
        ///宝藏海域探索抽奖消耗道具
        ///</summary>
        public static string treasureSeaSearchCost = "1001,511144,1";
        ///<summary>
        ///宝藏海域的海域个数
        ///</summary>
        public static int treasureSeaAreaNum = 5;
        ///<summary>
        ///宝藏海域特殊事件持续时间（分钟）
        ///</summary>
        public static int treasureSeaEventLastTime = 15;
        ///<summary>
        ///宝藏海域玩家起始位置
        ///</summary>
        public static string treasureSeaInitialPosition = "-38,0,-11";
        ///<summary>
        ///宝藏海域免费出航次数
        ///</summary>
        public static int treasureSeaFreeShipOutTimes = 3;
        ///<summary>
        ///战旗训练副本次数
        ///</summary>
        public static int WarChessTrainChapterTimes = 3;
        ///<summary>
        ///自走棋每周可玩成任务数
        ///</summary>
        public static int AutoChessWeeklyTaskNum = 12;
        ///<summary>
        ///宝藏海域抽奖消耗道具数据(箱子类型：数量)
        ///</summary>
        public static string treasureSeaSearchCostNum = "1:3,2:2,3:1";
        ///<summary>
        ///R英雄增加的招募值
        ///</summary>
        public static int RHeroRecruitValue = 10;
        ///<summary>
        ///SR英雄增加的招募值
        ///</summary>
        public static int SRHeroRecruitValue = 5;
        ///<summary>
        ///SSR英雄增加的招募值
        ///</summary>
        public static int SSRHeroRecruitValue = 0;
        ///<summary>
        ///抽卡保底需要的总的招募值
        ///</summary>
        public static int ExchangeNeedRecruitValue = 1000;
        ///<summary>
        ///卡包背景图
        ///</summary>
        public static string ChessPackageBackground = "zizouqi_datu_1";
        ///<summary>
        ///公会祈愿开启等级
        ///</summary>
        public static int unionPrayOpenLevel = 3;
        ///<summary>
        ///自走棋每周免费任务次数
        ///</summary>
        public static int AutoChessWeeklyTaskFreeNum = 6;
        ///<summary>
        ///自走棋排行最大排名
        ///</summary>
        public static int autoChessCenterMaxPlayer = 20000;
        ///<summary>
        ///自走棋排行榜刷新时间（单位：秒）
        ///</summary>
        public static int autoChessRankRefreshTime = 60;
        ///<summary>
        ///自走棋玩家排行刷新时间（单位：秒）
        ///</summary>
        public static int autoChessPlayerRankRefreshTime = 1800;
        ///<summary>
        ///新藏宝海域刷新角色消耗蓝钻
        ///</summary>
        public static int hideTreasureGetHeroCost = 50;
        ///<summary>
        ///新藏宝海域刷新装备消耗蓝钻
        ///</summary>
        public static int hideTreasureGetEquipCost = 50;
        ///<summary>
        ///新藏宝海域刷新船消耗蓝钻
        ///</summary>
        public static int hideTreasureGetShipCost = 50;
        ///<summary>
        ///新宝藏海域免费出航次数
        ///</summary>
        public static int hideTreasureFreeShipOutTimes = 3;
        ///<summary>
        ///新宝藏海域出航消耗道具
        ///</summary>
        public static string hideTreasureshipOutCost = "1001,720001,1";
        ///<summary>
        ///新宝藏海域玩家起始位置
        ///</summary>
        public static string hideTreasureInitialPosition = "-107,-0.1,-122";
        ///<summary>
        ///新宝藏海域免费装备数量
        ///</summary>
        public static int hideTreasureFreeEquipNums = 5;
        ///<summary>
        ///新宝藏海域玩家静止炮击时间间隔
        ///</summary>
        public static float hideTreasureMotionlessFireTime = 1f;
        ///<summary>
        ///新宝藏海域玩家移动炮击时间间隔
        ///</summary>
        public static float hideTreasureMoveFireTime = 2f;
        ///<summary>
        ///新宝藏海域怪船炮击时间间隔
        ///</summary>
        public static float hideTreasureMonsterFireTime = 2f;
        ///<summary>
        ///宝藏海域出生点复活消耗补给量
        ///</summary>
        public static int hideTreasureResToBornCostSupply = 5;
        ///<summary>
        ///宝藏海域原地复活消耗补给量
        ///</summary>
        public static int hideTreasureResSituCostSupply = 10;
        ///<summary>
        ///宝藏海域炮击伤害战斗力百分比
        ///</summary>
        public static float hideTreasureFireDamageRatio = 0.01f;
        ///<summary>
        ///新藏宝海域刷新出来角色数量
        ///</summary>
        public static int hideTreasureGetHeroNum = 10;
        ///<summary>
        ///新藏宝海域刷新装备数量
        ///</summary>
        public static int hideTreasureGetEquipNum = 10;
        ///<summary>
        ///新藏宝海域刷新船数量
        ///</summary>
        public static int hideTreasureGetShipNum = 10;
        ///<summary>
        ///新藏宝海域总游戏时长（分钟）
        ///</summary>
        public static int hideTreasureGameTime = 5;
        ///<summary>
        ///新宝藏海域开宝箱时长（毫秒）
        ///</summary>
        public static int hideTreasureOpenBoxTime = 3000;
        ///<summary>
        ///新宝藏海域炮弹飞行时间
        ///</summary>
        public static float hideTreasureFireFlyTime = 0.5f;
        ///<summary>
        ///战棋引导默认上阵人员
        ///</summary>
        public static int[] WarChessGuideFormationHeros = {112002,112003};
        ///<summary>
        ///战棋引导拖动上阵人员
        ///</summary>
        public static int WarChessGuideDragHero = 112001;
    }
}
